Soldier Hero Perks
Each class has a unique set of perks associated with it. We found 111 different hero perks for the Soldier class. Below you will find their names and descriptions.
Perk Name | Description | |
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Ain't Done Yet+ | Increases Goin' Commando Duration by 20 seconds. |
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Ain't Done Yet | Increases Goin' Commando Duration by 5 seconds. |
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Assault Ammo Recovery+ | Dealing damage with Assault weapons has a 48% chance to generate 1 ammo for the equipped weapon. |
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Assault Ammo Recovery | Dealing damage with Assault weapons has a 24% chance to generate 1 ammo for the equipped weapon. |
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Assault Crit Damage+ | Increases Assault Critical Damage by 225%. |
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Assault Crit Damage | Increases Assault Critical Damage by 75%. |
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Assault Damage+ | Increases Assault Damage by 50%. |
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Assault Damage | Increases Assault Damage by 17%. |
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Bang and Pow+ | Increases Lefty and Righty Damage by 25%. Lefty and Righty cause explosions which deal 20 base Energy Damage in a .5 tile Radius. |
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Bang and Pow | Increases Lefty and Righty Damage by 25%. |
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Bass Solo+ | Each elimination during War Cry extends its Duration by 0.9 seconds, up to a maximum of 15 eliminations. Additionally, enjoy a rockin' Bass Solo. |
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Bass Solo | Each elimination during War Cry extends its Duration by 0.4 seconds, up to a maximum of 15 eliminations. |
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Battle Beat+ | Eliminating 4 enemies in 9 seconds grants Rockin' Riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds). |
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Battle Beat | Eliminating 10 enemies in 9 seconds grants Rockin' Riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds). |
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Bigger is Better+ | Increases Frag Grenade Radius by 150%. |
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Bigger is Better | Increases Frag Grenade Radius by 50%. |
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Boomstick!+ | Increases Goin' Commando Damage by 50% and changes Damage type to Energy. |
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Boomstick! | Increases Goin' Commando Damage by 25%. |
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Buckle+ | Dealing Sword Damage increases Pistol Damage by 65% for 6 seconds. |
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Buckle | Dealing Sword Damage increases Pistol Damage by 22% for 6 seconds. |
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Cluster Bomb+ | Frag Grenade explodes into 6 small grenades which each deal 49 base Energy Damage in a 0.5 tile Radius. |
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Cluster Bomb | Frag Grenade explodes into 6 small grenades which each deal 16 base Energy Damage in a 0.5 tile Radius. |
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Combatant's Might+ | Decreases War Cry Energy Cost by 75%. |
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Combatant's Might | Decreases War Cry Energy Cost by 38%. |
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Cool Customer | With Stay Frosty active, using an ability reduces Cooldown of all abilities by 3 seconds and ends Stay Frosty. REQUIRES: 5 heroes of Rare or higher rarity |
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Critical Blast+ | Increases Shotgun Critical Damage by 225%. |
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Critical Blast | Increases Shotgun Critical Damage by 75%. |
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Doppler Effect+ | Decreases Shockwave Cooldown by 56%. |
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Doppler Effect | Decreases Shockwave Cooldown by 24%. |
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Eggs-Plosive Entrance+ | Shockwave drops 3 egg bombs, which deal 162 base Damage to nearby enemies. |
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Eggs-Plosive Entrance | Shockwave drops 3 egg bombs, which deal 54 base Damage to nearby enemies. |
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Escape Artist+ | Using Shockwave increases Movement Speed by 40% and Armor by 145 for 9 seconds. |
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Escape Artist | Using Shockwave increases Movement Speed by 40% for 8 seconds. |
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Explosive Optimization+ | Decreases Shockwave Energy Cost by 83%. |
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Explosive Optimization | Decreases Shockwave Energy Cost by 33%. |
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Explosive Rounds+ | Every 6 ranged weapon eliminations, trigger an explosion which deals 111 base Damage in a 1 tile Radius. |
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Explosive Rounds | Every 6 ranged weapon eliminations, trigger an explosion which deals 37 base Damage in a 1 tile Radius. |
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Fight or Flight+ | War Cry grants 25.5% additional Weapon Damage and 25.5% Movement Speed. |
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Fight or Flight | War Cry grants 8.5% additional Weapon Damage and 8.5% Movement Speed. |
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First Assault+ | After reloading Assault weapons, the next 6 shots have 100% Critical Chance. |
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First Assault | After reloading Assault weapons, the next 2 shots have 100% Critical Chance. |
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First Cup of the Day+ | While Goin' Commando is active, increase Crit Rating by 10 and Crit Damage by 100%. In addition, eliminating 5 enemies heals you and nearby allies for 97 base health. |
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First Cup of the Day | While Goin' Commando is active, increase Crit Rating by 10 and Crit Damage by 100%. |
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Fuel for the Fallen+ | Eliminations restore 18 Energy over 3 seconds. Duration refreshes with additional eliminations. |
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Fuel for the Fallen | Eliminations restore 6 Energy over 3 seconds. Duration refreshes with additional eliminations. |
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Goin' Again+ | Decreases Goin' Commando by 66%. |
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Goin' Again | Decreases Goin' Commando by 30%. |
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Grenade Damage+ | Increases Frag Grenade Damage by 106%. |
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Grenade Damage | Increases Frag Grenade Damage by 36%. |
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Grenade Generation+ | Every 20 eliminations, gain 1 Frag Grenade charge(s). |
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Grenade Generation | Every 45 eliminations, gain 1 Frag Grenade charge(s). |
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Hot Swap | Weapon eliminations increase Weapon Damage by 13% for 15 seconds. Each weapon type can only apply one stack of this effect. REQUIRES: One hero of each class |
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In a Pinch+ | Reloads with an empty magazine are 50% faster and regenerate 13.5% of your Shield over 3 second(s). |
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In a Pinch | Reloads with an empty magazine regenerate 13.5% of your Shield over 3 second(s). |
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Keep Out | FOR EACH: Soldier Frag Grenade leaves an energized area dealing 12 base Energy Damage per second for 6 seconds. Base Radius is 0.375 tiles and increases by 40% with each match. |
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Leadership+ | Decreases War Cry Cooldown by 38%. |
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Leadership | Decreases War Cry Cooldown by 17%. |
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Locked and Reloaded+ | After reloading, increases Weapon Damage by 15% and Fire Rate by 35% for 5 seconds. Switching weapons removes buff. |
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Locked and Reloaded | After reloading, increases Weapon Damage by 15% for 5 seconds. Switching weapons removes buff. |
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Mad Tidings+ | Firing a ranged weapon grants 1 stack of Holiday Spirit, up to 50 stacks. Each stack of Holiday Spirit increases Ranged Weapon Damage by 2.9% but decreases Weapon Stability by 0.7%. Buff removed on weapon swap or reload. |
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Mad Tidings | Firing a ranged weapon grants 1 stack of Holiday Spirit, up to 50 stacks. Each stack of Holiday Spirit increases Ranged Weapon Damage by 1% but decreases Weapon Stability by 0.2%. Buff removed on weapon swap or reload. |
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Make it Rain+ | Each headshot increases Headshot Damage by 4% and Fire Rate by 9% for 2 seconds, up to a maximum of 5 stacks. |
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Make It Rain | Each headshot increases Headshot Damage by 4% for 2 seconds, up to a maximum of 5 stacks. |
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Mighty Roar+ | Increases War Cry by 75%. |
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Mighty Roar | Increases War Cry by 25%. |
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OW. MY EYE! | Increases Headshot damage up to 50% based on the percentage of your missing Health. |
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OW. MY EYE!+ | Increases Headshot damage up to 50% based on the percentage of your missing Health. Headshot eliminations have a 50% chance to conjure a Phantasm (targets a nearby enemy, dealing 62 base Energy damage in a 0.5 tile radius). |
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Power Impact+ | Increases Shockwave Radius by 112.5%. |
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Power Impact | Increases Shockwave Radius by 37.5%. |
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Practiced in Combat+ | Increases War Cry Duration by 9 seconds. |
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Practiced in Combat | Increases War Cry Duration by 3 seconds. |
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PreEmptive Strike | FOR EACH: Hero of Epic or higher rarity with at least 4 stars Increases Damage by 6.5% against full health enemies. |
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Present... Arms!+ | Eliminated enemies have a 15% chance to drop a present. Presents grant a buff lasting 8 seconds which can be 25.5% Movement Speed, 19.5% Damage, 64.8 Energy over time. |
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Present... Arms! | Eliminated enemies have a 15% chance to drop a present. Presents grant a buff lasting 8 seconds which can be 8.5% Movement Speed, 6.5% Damage, 21.6 Energy over time. |
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Pull the Pin+ | Decreases Frag Grenade Energy Cost by 83%. |
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Pull the Pin | Decreases Frag Grenade Energy Cost by 33%. |
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Quick Scope+ | Increases Sniper Damage by 17% and Fire Rate by 45%. |
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Quick Scope | Increases Sniper Damage by 17%. |
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Resonant Frequency+ | Increases Energy Damage by 78% against shields. |
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Resonant Frequency | Increases Energy Damage by 26% against shields. |
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Rucksack+ | Increases Frag Grenade maximum charges by 4. |
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Rucksack | Increases Frag Grenade maximum charges by 1. |
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Saurian Might+ | Every 1 second, adds 9% of current Health to Damage of next Ranged Weapon hit. |
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Saurian Might | Every 1 second, adds 3% of current Health to Damage of next Ranged Weapon hit. |
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Shell Shock+ | Increases Shotgun Damage by 50%. |
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Shell Shock | Increases Shotgun Damage by 17%. |
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Short Fuse+ | When your Shield depletes, reset Shockwave Cooldown. Next use of Shockwave costs |
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Short Fuse | When your Shield depletes, reset Shockwave Cooldown. Effect can occur once every 20 seconds. |
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Six Shooter+ | Increases Pistol Damage by 40% and Impact by 50% for the first 6 shots in magazine. |
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Six Shooter | Increases Pistol Damage by 20% and Impact by 25% for the first 6 shots in magazine. |
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Snowin Commando+ | Goin' Commando fires a snowball grenade every 20 shots, dealing 57 base Water Damage in a Radius of 0.5 tile(s). |
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Snowin Commando | Goin' Commando fires a snowball grenade every 20 shots, dealing 19 base Water Damage in a Radius of 0.5 tile(s). |
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Spoils of War+ | War Cry grants 50% chance for each shot to cost no ammo. |
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Spoils of War | War Cry grants 25% chance for each shot to cost no ammo. |
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Start Up+ | Every shot increases Ranged Weapon Damage by 2% and Fire Rate by 1.2% up to a maximum of 25 stacks. Switching weapons or reloading removes buff. |
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Start Up | Every shot increases Ranged Weapon Damage by 1% up to a maximum of 25 stacks. Switching weapons or reloading removes buff. |
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Stay Frosty | After 3 eliminations, increases Ranged Weapon Damage by 10% and Weapon Stability for 35% for 7 seconds. Additional eliminations refresh duration. |
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Supressive Fire | Consecutive shots against the same target deal an additional 3% Damage, up to 5 stacks. Bonus lost on target switch. |
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Sure Shot+ | Increases Sniper Critical Damage by 225%. |
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Sure Shot | Increases Sniper Critical Damage by 75%. |
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Survivalist+ | Eliminations heal you for 117 base Health over 3 seconds. Duration refreshes with additional eliminations. |
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Survivalist | Eliminations heal you for 39 base Health over 3 seconds. Duration refreshes with additional eliminations. |
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Underdog | FOR EACH: Hero of Epic or higher rarity Increases Healing Received by 2.5% for each nearby enemy. |
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Unearthly Treat+ | Increases Damage vs. Mist Monsters by up to 42% based on the percentage of your missing Health. In addition, taking damage has a 45% chance to conjure a Phantasm (targets a nearby enemy, dealing 62 base Energy damage in a 0.5 tile radius, 1.5 second cooldown). |
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Unearthly Treat | Increases Damage vs. Mist Monsters by up to 42% based on the percentage of your missing Health. |
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Waste Not Want Not+ | Increases Magazine Size by 90%. |
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Waste Not Want Not | Increases Magazine Size by 30%. |
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Where's Lefty+ | Every Pistol elimination decreases Cooldown of Lefty and Righty by 5 second(s). |
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Where's Lefty | Every Pistol elimination decreases Cooldown of Lefty and Righty by 1 second(s). |
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Zip and Zap+ | Lefty and Righty applies Affliction which deals by 26 base Energy Damage per second for 3 seconds. Lefty and Righty uses Space Pistols which fire piercing bouncing lasers. |
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Zip and Zap | Lefty and Righty applies Affliction which deals by 13 base Energy Damage per second for 3 seconds. |