Soldier Hero Perks

Each class has a unique set of perks associated with it. We found 111 different hero perks for the Soldier class. Below you will find their names and descriptions.



  Perk Name Description
Ain't Done Yet+ Increases Goin' Commando Duration by 20 seconds.
Ain't Done Yet Increases Goin' Commando Duration by 5 seconds.
Assault Ammo Recovery+ Dealing damage with Assault weapons has a 48% chance to generate 1 ammo for the equipped weapon.
Assault Ammo Recovery Dealing damage with Assault weapons has a 24% chance to generate 1 ammo for the equipped weapon.
Assault Crit Damage+ Increases Assault Critical Damage by 225%.
Assault Crit Damage Increases Assault Critical Damage by 75%.
Assault Damage+ Increases Assault Damage by 50%.
Assault Damage Increases Assault Damage by 17%.
Bang and Pow+ Increases Lefty and Righty Damage by 25%. Lefty and Righty cause explosions which deal 20 base Energy Damage in a .5 tile Radius.
Bang and Pow Increases Lefty and Righty Damage by 25%.
Bass Solo+ Each elimination during War Cry extends its Duration by 0.9 seconds, up to a maximum of 15 eliminations. Additionally, enjoy a rockin' Bass Solo.
Bass Solo Each elimination during War Cry extends its Duration by 0.4 seconds, up to a maximum of 15 eliminations.
Battle Beat+ Eliminating 4 enemies in 9 seconds grants Rockin' Riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds).
Battle Beat Eliminating 10 enemies in 9 seconds grants Rockin' Riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds).
Bigger is Better+ Increases Frag Grenade Radius by 150%.
Bigger is Better Increases Frag Grenade Radius by 50%.
Boomstick!+ Increases Goin' Commando Damage by 50% and changes Damage type to Energy.
Boomstick! Increases Goin' Commando Damage by 25%.
Buckle+ Dealing Sword Damage increases Pistol Damage by 65% for 6 seconds.
Buckle Dealing Sword Damage increases Pistol Damage by 22% for 6 seconds.
Cluster Bomb+ Frag Grenade explodes into 6 small grenades which each deal 49 base Energy Damage in a 0.5 tile Radius.
Cluster Bomb Frag Grenade explodes into 6 small grenades which each deal 16 base Energy Damage in a 0.5 tile Radius.
Combatant's Might+ Decreases War Cry Energy Cost by 75%.
Combatant's Might Decreases War Cry Energy Cost by 38%.
Cool Customer With Stay Frosty active, using an ability reduces Cooldown of all abilities by 3 seconds and ends Stay Frosty.
REQUIRES: 5 heroes of Rare or higher rarity
Critical Blast+ Increases Shotgun Critical Damage by 225%.
Critical Blast Increases Shotgun Critical Damage by 75%.
Doppler Effect+ Decreases Shockwave Cooldown by 56%.
Doppler Effect Decreases Shockwave Cooldown by 24%.
Eggs-Plosive Entrance+ Shockwave drops 3 egg bombs, which deal 162 base Damage to nearby enemies.
Eggs-Plosive Entrance Shockwave drops 3 egg bombs, which deal 54 base Damage to nearby enemies.
Escape Artist+ Using Shockwave increases Movement Speed by 40% and Armor by 145 for 9 seconds.
Escape Artist Using Shockwave increases Movement Speed by 40% for 8 seconds.
Explosive Optimization+ Decreases Shockwave Energy Cost by 83%.
Explosive Optimization Decreases Shockwave Energy Cost by 33%.
Explosive Rounds+ Every 6 ranged weapon eliminations, trigger an explosion which deals 111 base Damage in a 1 tile Radius.
Explosive Rounds Every 6 ranged weapon eliminations, trigger an explosion which deals 37 base Damage in a 1 tile Radius.
Fight or Flight+ War Cry grants 25.5% additional Weapon Damage and 25.5% Movement Speed.
Fight or Flight War Cry grants 8.5% additional Weapon Damage and 8.5% Movement Speed.
First Assault+ After reloading Assault weapons, the next 6 shots have 100% Critical Chance.
First Assault After reloading Assault weapons, the next 2 shots have 100% Critical Chance.
First Cup of the Day+ While Goin' Commando is active, increase Crit Rating by 10 and Crit Damage by 100%. In addition, eliminating 5 enemies heals you and nearby allies for 97 base health.
First Cup of the Day While Goin' Commando is active, increase Crit Rating by 10 and Crit Damage by 100%.
Fuel for the Fallen+ Eliminations restore 18 Energy over 3 seconds. Duration refreshes with additional eliminations.
Fuel for the Fallen Eliminations restore 6 Energy over 3 seconds. Duration refreshes with additional eliminations.
Goin' Again+ Decreases Goin' Commando by 66%.
Goin' Again Decreases Goin' Commando by 30%.
Grenade Damage+ Increases Frag Grenade Damage by 106%.
Grenade Damage Increases Frag Grenade Damage by 36%.
Grenade Generation+ Every 20 eliminations, gain 1 Frag Grenade charge(s).
Grenade Generation Every 45 eliminations, gain 1 Frag Grenade charge(s).
Hot Swap Weapon eliminations increase Weapon Damage by 13% for 15 seconds. Each weapon type can only apply one stack of this effect.
REQUIRES: One hero of each class
In a Pinch+ Reloads with an empty magazine are 50% faster and regenerate 13.5% of your Shield over 3 second(s).
In a Pinch Reloads with an empty magazine regenerate 13.5% of your Shield over 3 second(s).
Keep Out FOR EACH: Soldier
Frag Grenade leaves an energized area dealing 12 base Energy Damage per second for 6 seconds. Base Radius is 0.375 tiles and increases by 40% with each match.
Leadership+ Decreases War Cry Cooldown by 38%.
Leadership Decreases War Cry Cooldown by 17%.
Locked and Reloaded+ After reloading, increases Weapon Damage by 15% and Fire Rate by 35% for 5 seconds. Switching weapons removes buff.
Locked and Reloaded After reloading, increases Weapon Damage by 15% for 5 seconds. Switching weapons removes buff.
Mad Tidings+ Firing a ranged weapon grants 1 stack of Holiday Spirit, up to 50 stacks. Each stack of Holiday Spirit increases Ranged Weapon Damage by 2.9% but decreases Weapon Stability by 0.7%. Buff removed on weapon swap or reload.
Mad Tidings Firing a ranged weapon grants 1 stack of Holiday Spirit, up to 50 stacks. Each stack of Holiday Spirit increases Ranged Weapon Damage by 1% but decreases Weapon Stability by 0.2%. Buff removed on weapon swap or reload.
Make it Rain+ Each headshot increases Headshot Damage by 4% and Fire Rate by 9% for 2 seconds, up to a maximum of 5 stacks.
Make It Rain Each headshot increases Headshot Damage by 4% for 2 seconds, up to a maximum of 5 stacks.
Mighty Roar+ Increases War Cry by 75%.
Mighty Roar Increases War Cry by 25%.
OW. MY EYE! Increases Headshot damage up to 50% based on the percentage of your missing Health.
OW. MY EYE!+ Increases Headshot damage up to 50% based on the percentage of your missing Health. Headshot eliminations have a 50% chance to conjure a Phantasm (targets a nearby enemy, dealing 62 base Energy damage in a 0.5 tile radius).
Power Impact+ Increases Shockwave Radius by 112.5%.
Power Impact Increases Shockwave Radius by 37.5%.
Practiced in Combat+ Increases War Cry Duration by 9 seconds.
Practiced in Combat Increases War Cry Duration by 3 seconds.
PreEmptive Strike FOR EACH: Hero of Epic or higher rarity with at least 4 stars
Increases Damage by 6.5% against full health enemies.
Present... Arms!+ Eliminated enemies have a 15% chance to drop a present. Presents grant a buff lasting 8 seconds which can be 25.5% Movement Speed, 19.5% Damage, 64.8 Energy over time.
Present... Arms! Eliminated enemies have a 15% chance to drop a present. Presents grant a buff lasting 8 seconds which can be 8.5% Movement Speed, 6.5% Damage, 21.6 Energy over time.
Pull the Pin+ Decreases Frag Grenade Energy Cost by 83%.
Pull the Pin Decreases Frag Grenade Energy Cost by 33%.
Quick Scope+ Increases Sniper Damage by 17% and Fire Rate by 45%.
Quick Scope Increases Sniper Damage by 17%.
Resonant Frequency+ Increases Energy Damage by 78% against shields.
Resonant Frequency Increases Energy Damage by 26% against shields.
Rucksack+ Increases Frag Grenade maximum charges by 4.
Rucksack Increases Frag Grenade maximum charges by 1.
Saurian Might+ Every 1 second, adds 9% of current Health to Damage of next Ranged Weapon hit.
Saurian Might Every 1 second, adds 3% of current Health to Damage of next Ranged Weapon hit.
Shell Shock+ Increases Shotgun Damage by 50%.
Shell Shock Increases Shotgun Damage by 17%.
Short Fuse+ When your Shield depletes, reset Shockwave Cooldown. Next use of Shockwave costs 0 Energy. Effect can occur once every 12 seconds.
Short Fuse When your Shield depletes, reset Shockwave Cooldown. Effect can occur once every 20 seconds.
Six Shooter+ Increases Pistol Damage by 40% and Impact by 50% for the first 6 shots in magazine.
Six Shooter Increases Pistol Damage by 20% and Impact by 25% for the first 6 shots in magazine.
Snowin Commando+ Goin' Commando fires a snowball grenade every 20 shots, dealing 57 base Water Damage in a Radius of 0.5 tile(s).
Snowin Commando Goin' Commando fires a snowball grenade every 20 shots, dealing 19 base Water Damage in a Radius of 0.5 tile(s).
Spoils of War+ War Cry grants 50% chance for each shot to cost no ammo.
Spoils of War War Cry grants 25% chance for each shot to cost no ammo.
Start Up+ Every shot increases Ranged Weapon Damage by 2% and Fire Rate by 1.2% up to a maximum of 25 stacks. Switching weapons or reloading removes buff.
Start Up Every shot increases Ranged Weapon Damage by 1% up to a maximum of 25 stacks. Switching weapons or reloading removes buff.
Stay Frosty After 3 eliminations, increases Ranged Weapon Damage by 10% and Weapon Stability for 35% for 7 seconds. Additional eliminations refresh duration.
Supressive Fire Consecutive shots against the same target deal an additional 3% Damage, up to 5 stacks. Bonus lost on target switch.
Sure Shot+ Increases Sniper Critical Damage by 225%.
Sure Shot Increases Sniper Critical Damage by 75%.
Survivalist+ Eliminations heal you for 117 base Health over 3 seconds. Duration refreshes with additional eliminations.
Survivalist Eliminations heal you for 39 base Health over 3 seconds. Duration refreshes with additional eliminations.
Underdog FOR EACH: Hero of Epic or higher rarity
Increases Healing Received by 2.5% for each nearby enemy.
Unearthly Treat+ Increases Damage vs. Mist Monsters by up to 42% based on the percentage of your missing Health. In addition, taking damage has a 45% chance to conjure a Phantasm (targets a nearby enemy, dealing 62 base Energy damage in a 0.5 tile radius, 1.5 second cooldown).
Unearthly Treat Increases Damage vs. Mist Monsters by up to 42% based on the percentage of your missing Health.
Waste Not Want Not+ Increases Magazine Size by 90%.
Waste Not Want Not Increases Magazine Size by 30%.
Where's Lefty+ Every Pistol elimination decreases Cooldown of Lefty and Righty by 5 second(s).
Where's Lefty Every Pistol elimination decreases Cooldown of Lefty and Righty by 1 second(s).
Zip and Zap+ Lefty and Righty applies Affliction which deals by 26 base Energy Damage per second for 3 seconds. Lefty and Righty uses Space Pistols which fire piercing bouncing lasers.
Zip and Zap Lefty and Righty applies Affliction which deals by 13 base Energy Damage per second for 3 seconds.