Rook Outlander

Agile field operative that uses Phase Shift to maneuver around and blast away enemies.
Rook Outlanders

Rook Outlander Abilities

*

Focused Acquisition

Increases chance to find double loot by 6%.
1

T.E.D.D.Y.

Cost: 30.0
Cooldown: 60.0 seconds
Deploy TEDDY for 15 seconds. If the Outlander is holding a charge fragment, the fragment is consumed, TEDDY's cooldown is reduced by 30% and his Energy cost is reduced to 0. Only one TEDDY can be active at a time. TEDDY will blast enemies within 4 tiles for a base of 16 physical damage, 4 times per second.
2

Phase Shift

Cost: 10.0
Rapidly shifts 1.75 tiles in the direction currently moving. Increases movement speed by 30% for 3 seconds. Max 3 charges.
5

Phasers to Kill

Increases pistol damage by 50%, for 4 seconds, after Phase Shift ends.
8

Phased Out

Reduces the refill time of Phase Shift charges by 3 seconds.
**

Seismic Impact

Cost: 40.0
Cooldown: 15.0 seconds
Punch the ground causing it to rupture knocking back medium size enemies and dealing X energy damage in a 2 tile line that conforms to the world.
12

In and Outlander

Eliminating 3 enemies within 10 seconds after using Phase Shift will refund the Phase Shift charge.
15

Eagle Eye

Increases critical rating with pistols by 18%.
18

Bear With Me

Increases the duration of TEDDY by 5 seconds.
***

In the Zone

After 5 hits in a row with a pick axe, gain In The Zone which increases pick axe damage by 24%.
25

Bearserker

Increases the damage dealt by TEDDY by 25% and duration by 5 seconds.
30

Phase Cannon

Phase Shifting empowers the equipped ranged weapon causing the next shot fired to shoot a Phase projectile which pierces enemies and deals 60 base energy damage. Switching or holstering weapons removes the effect.