Soldier Hero Perks

Each class has a unique set of perks associated with it. We found 59 different hero perks for the Soldier class. Below you will find their names and descriptions.

  Name Description
Ain't Done Yet! Increases the duration of Goin' Commando's active effect by 5 seconds.
Ammo Recovery 1 Damaging an enemy with an assault weapon has a 16% chance to generate 1 ammo for the equipped weapon.
Assault Damage Increases assault weapon damage by 24%.
Bang And Pow Dealing damage with Lefty and Righty causes an explosion that deals 383.6 Energy Damage in a .5 tile radius.
Bigger Is Better Increases the radius of Frag Grenade by 35%.
Blitz Move 25% faster and gain energy 10% quicker, for the duration of War Cry.
Boomstick! Increases the damage of Goin' Commando by 30% and converts its damage to energy.
Clean Living Increases base health by 20%.
Cluster Bomb Frag Grenade releases 6 cluster explosions around the impact site that will each do 25% of the original damage.
Combatants' Might Reduces energy cost of War Cry to 20.
Corrosive Clips Lefty and Righty now cause affliction to enemies, dealing damage over 3 seconds.
Critical Blast Increases shotgun critical hit damage by 70%
Debilitating Shots Dealing ranged damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% on the target for 15 seconds. Stacks up to 3 times.
Doppler Effect Reduces cooldown of Shockwave to 15 seconds.
Dual Debilitation Lefty and Righty now applies Debilitating Shots.
Easy Operation Reduces the energy cost of Goin' Commando to 20.
Explosive Optimization Reduces the energy cost of Shockwave to 15.
Explosive Rounds Killing 10 enemies with a ranged weapon deals X damage in a 1 tile radius.
Fight Or Flight Increases War Cry damage done by 10% and movement speed by 10%.
First Assault The first bullet fired after reloading an assault rifle critically hits enemies. Removed on weapon switch.
Flak Vest Increase Armor by 160. Armor reduces by 40 each time the Soldier is hit. Gain 40 Armor every 10 seconds, up to a max of 160 Armor.
Goin' Again Reduces the cooldown of Goin' Commando to 100 seconds.
Grenade Damage Increases the damage of Frag Grenades by 25%.
Grenade Generation Every 30 kills with a ranged weapon grants 1 Frag Grenade. Count resets after 15 seconds without a kill.
Heavily Armored Increase Armor by 45.
Hold Still Replace Shockwave knockback with increased impact and 2.5 second enemy stun.
I Love To Reload! Reloading the equipped weapon increases run speed by 30% for 3 seconds.
In a Pinch Increases weapon reload speed by 35% if the magazine is empty.
Keep Out!!! Frag Grenade explosions leave a residual energy field, doing 15% of the initial grenade blast damage every 1 second, over 10 seconds.
Kneecapper Increases the effectiveness of Debilitating Shots Vulnerability stacks to 9%.
Leadership Reduces the cooldown of War Cry to 60 seconds.
Lingering Pain The Vulnerability effect from Debilitating Shots can now stack up to 5 times.
Locked And Reloaded After reloading, rate of fire is increased by 25% for 5 seconds.
Make It Rain Headshotting enemies increases ranged weapon rate of fire by 25% for 5 seconds.
Mighty Roar Increases the range of War Cry by 55%.
No Time To Bleed Doubles the amount healed by Survivalist when an enemy is killed.
Padlocked And Reloaded Increases the rate of fire from Locked and Reloaded to 50%.
Perfect Engineering Applies 3 stacks of Debilitating Shots to all enemies hit by Shockwave.
Power Impact Increases the radius of Shockwave by 50%.
Practiced in Combat Increases the duration of War Cry by 5 seconds.
Pull the Pin Reduces the cost of Frag Grenades to 15 energy.
Quick Clip Increases reload speed by 30%.
Rain Faster Increases the rate of fire for Make It Rain by 25%.
Rucksack Increase max grenade ammo by 2.
Shell Shock Increases shotgun damage by 24%.
Shock and Awe Shockwave applies Slow to damaged targets, reducing their movement and attack speed by 50% for 4.5 seconds.
Short Fuze Refresh Shockwave when the Soldier's shield breaks.
Six Shooter Increases Pistol Damage by 20% and Impact by 25% for the first 6 shots in magazine.
Six Shooter Ace Increases Six Shooter Damage by 12% and Impact by 24%.
Spoils of War While War Cry is active, you have a 25% chance on damage with a ranged weapon to get the ammo fired back.
Start Faster Increase Start Up rate of fire bonus to 2.4% per shot.
Start Up Firing with a ranged weapon increases rate of fire by 1.2% per shot for up to 20 shots. Resets on reload or weapon switch.
Steady Aim Reduces recoil by 29%.
Survivalist Killing an enemy with an ability or weapon recovers 5 base health per second over 3 seconds. Kills reset the healing duration. Will not activate on full health.
There Are Many Like It... Your weapon takes 45% less durability damage while affected by War Cry.
Up Close And Personal War Cry applies 3 stacks of Debilitating Shots to nearby enemies.
Waste Not Want Not Increases ammo capacity of all weapons by 40%.
Where's Lefty Eliminating enemies with pistols reduces the cooldown of Lefty and Righty by 1 second.
Zip And Zap Lefty and Righty become space pistols that fire projectiles which deal energy damage, then bounce and pierce enemies.