Soldier Hero Perks
Each class has a unique set of perks associated with it. We found 59 different hero perks for the Soldier class. Below you will find their names and descriptions.
Name | Description | |
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Ain't Done Yet! | Increases the duration of Goin' Commando's active effect by 5 seconds. |
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Ammo Recovery 1 | Damaging an enemy with an assault weapon has a 16% chance to generate 1 ammo for the equipped weapon. |
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Assault Damage | Increases assault weapon damage by 24%. |
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Bang And Pow | Dealing damage with Lefty and Righty causes an explosion that deals 383.6 Energy Damage in a .5 tile radius. |
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Bigger Is Better | Increases the radius of Frag Grenade by 35%. |
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Blitz | Move 25% faster and gain energy 10% quicker, for the duration of War Cry. |
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Boomstick! | Increases the damage of Goin' Commando by 30% and converts its damage to energy. |
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Clean Living | Increases base health by 20%. |
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Cluster Bomb | Frag Grenade releases 6 cluster explosions around the impact site that will each do 25% of the original damage. |
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Combatants' Might | Reduces energy cost of War Cry to 20. |
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Corrosive Clips | Lefty and Righty now cause affliction to enemies, dealing damage over 3 seconds. |
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Critical Blast | Increases shotgun critical hit damage by 70% |
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Debilitating Shots | Dealing ranged damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% on the target for 15 seconds. Stacks up to 3 times. |
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Doppler Effect | Reduces cooldown of Shockwave to 15 seconds. |
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Dual Debilitation | Lefty and Righty now applies Debilitating Shots. |
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Easy Operation | Reduces the energy cost of Goin' Commando to 20. |
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Explosive Optimization | Reduces the energy cost of Shockwave to 15. |
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Explosive Rounds | Killing 10 enemies with a ranged weapon deals X damage in a 1 tile radius. |
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Fight Or Flight | Increases War Cry damage done by 10% and movement speed by 10%. |
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First Assault | The first bullet fired after reloading an assault rifle critically hits enemies. Removed on weapon switch. |
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Flak Vest | Increase Armor by 160. Armor reduces by 40 each time the Soldier is hit. Gain 40 Armor every 10 seconds, up to a max of 160 Armor. |
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Goin' Again | Reduces the cooldown of Goin' Commando to 100 seconds. |
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Grenade Damage | Increases the damage of Frag Grenades by 25%. |
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Grenade Generation | Every 30 kills with a ranged weapon grants 1 Frag Grenade. Count resets after 15 seconds without a kill. |
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Heavily Armored | Increase Armor by 45. |
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Hold Still | Replace Shockwave knockback with increased impact and 2.5 second enemy stun. |
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I Love To Reload! | Reloading the equipped weapon increases run speed by 30% for 3 seconds. |
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In a Pinch | Increases weapon reload speed by 35% if the magazine is empty. |
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Keep Out!!! | Frag Grenade explosions leave a residual energy field, doing 15% of the initial grenade blast damage every 1 second, over 10 seconds. |
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Kneecapper | Increases the effectiveness of Debilitating Shots Vulnerability stacks to 9%. |
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Leadership | Reduces the cooldown of War Cry to 60 seconds. |
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Lingering Pain | The Vulnerability effect from Debilitating Shots can now stack up to 5 times. |
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Locked And Reloaded | After reloading, rate of fire is increased by 25% for 5 seconds. |
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Make It Rain | Headshotting enemies increases ranged weapon rate of fire by 25% for 5 seconds. |
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Mighty Roar | Increases the range of War Cry by 55%. |
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No Time To Bleed | Doubles the amount healed by Survivalist when an enemy is killed. |
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Padlocked And Reloaded | Increases the rate of fire from Locked and Reloaded to 50%. |
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Perfect Engineering | Applies 3 stacks of Debilitating Shots to all enemies hit by Shockwave. |
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Power Impact | Increases the radius of Shockwave by 50%. |
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Practiced in Combat | Increases the duration of War Cry by 5 seconds. |
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Pull the Pin | Reduces the cost of Frag Grenades to 15 energy. |
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Quick Clip | Increases reload speed by 30%. |
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Rain Faster | Increases the rate of fire for Make It Rain by 25%. |
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Rucksack | Increase max grenade ammo by 2. |
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Shell Shock | Increases shotgun damage by 24%. |
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Shock and Awe | Shockwave applies Slow to damaged targets, reducing their movement and attack speed by 50% for 4.5 seconds. |
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Short Fuze | Refresh Shockwave when the Soldier's shield breaks. |
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Six Shooter | Increases Pistol Damage by 20% and Impact by 25% for the first 6 shots in magazine. |
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Six Shooter Ace | Increases Six Shooter Damage by 12% and Impact by 24%. |
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Spoils of War | While War Cry is active, you have a 25% chance on damage with a ranged weapon to get the ammo fired back. |
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Start Faster | Increase Start Up rate of fire bonus to 2.4% per shot. |
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Start Up | Firing with a ranged weapon increases rate of fire by 1.2% per shot for up to 20 shots. Resets on reload or weapon switch. |
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Steady Aim | Reduces recoil by 29%. |
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Survivalist | Killing an enemy with an ability or weapon recovers 5 base health per second over 3 seconds. Kills reset the healing duration. Will not activate on full health. |
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There Are Many Like It... | Your weapon takes 45% less durability damage while affected by War Cry. |
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Up Close And Personal | War Cry applies 3 stacks of Debilitating Shots to nearby enemies. |
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Waste Not Want Not | Increases ammo capacity of all weapons by 40%. |
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Where's Lefty | Eliminating enemies with pistols reduces the cooldown of Lefty and Righty by 1 second. |
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Zip And Zap | Lefty and Righty become space pistols that fire projectiles which deal energy damage, then bounce and pierce enemies. |