Lunar Caller
Lunar Caller Champion Loadout
The aim of this build is to help keep the rest of your champions alive during the Amius the Lunar Archon fight. If you do not have someone to bait his A3, you can also use Urost for that in a pinch although flipping Strengthen turns into Weaken so it's not the most preferable ability to do it with but it works. The A3 can be helpful throughout the rest of the fight.
Urost naturally has a really high health pool, can be built super tanky and has a few abilities that lend well to this fight, like his A1 Shield and his really nice passive ability which grants him additional health as well as places poisons. Poisons and Brimstone can dish out decent damage in this fight if you want to build Urost for some accuracy. He makes a decent champion to build that way.
Strategy Description
Artifacts Description
Your set doesn't matter as much for this fight but for this champion I did feel like you could help the rest of your team with your artifact choice. For Urost I chose the Guardian set to help aid some of his allies in the damage mitigation process. This way super tanky Urost can help keep not-so-tanky other champions alive longer in the fight. I like the little bit of regeneration it offers as well. Especially if you plan to use his A3 during this fight to put out the Ally Protection.
In an ideal world, I would go with the five piece Protection set with the extra two pieces available in the armor and the three accessory pieces combined for the five piece combo. You get extra +15% health, +24% speed, +20 resist and a 25% chance to make the buffs from his A3 protected. We all know that is very hard to come by but in a perfect world, go with that.
Immortal is a great two piece set to go with here for some extra regeneration but you can go with most anything you want to supplement here. Perception is good for more accuracy. Speed sets work. It's mostly a stat thing. Try to get his HP as high as possible and if you have some blessing levels, you can build up his defense more. If you want to land poison and/or Brimstone, make sure to build some accuracy. Otherwise build him with some resistance if possible.
* Some artifact sets have upgraded versions available. If you have a better upgraded version of this recommended artifact set, definitely use that instead.









Avoid Cycle of Magic. That's the main message here. Build up the defense and support trees. I didn't need as much accuracy for my own build so I chose to go with some extra health from the support tree. I grabbed the extra +5% shield from both trees as well as the extra 5% healing. Shadow Heal is a favorite of mine for this fight.
Delay Death is always good. Solidarity for a little extra resistance really doesn't hurt. Retribution gets you to Unshakeable if you want it. Sniper can help land the poisons and Master Hexer can extend them by one turn. Eagle Eye is what I went for my sixth tier mastery. Unshakeable is a good one, too, if you have enough accuracy already.






![Shield Breaker: Increases damage inflicted to targets under [Shield] buffs by 25% Shield Breaker mastery icon.](/images/raid-shadow-legends/masteries/shield-breaker.png)








![Opportunist: Increases damage inflicted to targets with [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Petrification] debuffs by 12%. Opportunist mastery icon.](/images/raid-shadow-legends/masteries/opportunist.png)


![Blood Shield: Places a [Shield] buff on this Champion for 1 turn when this Champion kills an enemy (except Boss' minions). The value of the [Shield] is equal to 15% of this Champion's MAX HP. Occurs once per turn Blood Shield mastery icon.](/images/raid-shadow-legends/masteries/blood-shield.png)










![Rejuvenation: Increases the amount of healing and the value of [Shield] buffs this Champion receives by 5% Rejuvenation mastery icon.](/images/raid-shadow-legends/masteries/rejuvenation.png)
![Mighty Endurance: Decreases the damage received by 10% if this Champion has [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Petrification] debuffs. Mighty Endurance mastery icon.](/images/raid-shadow-legends/masteries/mighty-endurance.png)




![Wisdom of Battle: Has a 30% chance of placing a [Block Debuffs] buff on this Champion for 1 turn when [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Petrification] debuffs expire on this Champion. Wisdom of Battle mastery icon.](/images/raid-shadow-legends/masteries/wisdom-of-battle.png)


![Harvest Despair: Has a 60% chance of placing a [Leech] debuff for 1 turn when placing [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Petrification] debuffs. Harvest Despair mastery icon.](/images/raid-shadow-legends/masteries/harvest-despair.png)




![Deterrence: Has a 20% chance to counterattack an enemy when they apply a [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Petrification], or [Sheep] debuff on an ally. Cooldown: 1 turn Deterrence mastery icon.](/images/raid-shadow-legends/masteries/deterrence.png)


![Fearsome Presence: Increases the chances of placing a [Stun], [Sleep], [Freeze], [Fear], [True Fear], [Provoke], or [Sheep] debuff from Skills or Artifacts by 5% Fearsome Presence mastery icon.](/images/raid-shadow-legends/masteries/fearsome-presence.png)






![Shieldbearer: Increases the value of [Shield] buffs this Champion casts by 5% Shieldbearer mastery icon.](/images/raid-shadow-legends/masteries/shieldbearer.png)


![Healing Savior: Increases the amount of healing and the value of [Shield] buffs placed by this Champion by 10% if the target ally has 40% HP or less Healing Savior mastery icon.](/images/raid-shadow-legends/masteries/healing-savior.png)



![Merciful Aid: Increases the amount of healing and the value of [Shield] buffs placed by this Champion by 15% if the target ally has [Stun], [Sleep], [Fear], [True Fear], or [Freeze], debuffs Merciful Aid mastery icon.](/images/raid-shadow-legends/masteries/merciful-aid.png)



![Lasting Gifts: Has a 30% chance to extend the duration of any buff cast by this Champion by 1 turn. It will not extend [Block Damage], [Unkillable], [Revive on Death], or [Taunt] buffs. Lasting Gifts mastery icon.](/images/raid-shadow-legends/masteries/lasting-gifts.png)

![Sniper: Increases the chances of placing any buff from Skills or Artifacts by 5%. It will not increase the chances of placing [Stun], [Sleep], [Freeze], [Fear], [True Fear], [Provoke], or [Petrification] debuffs. Sniper mastery icon.](/images/raid-shadow-legends/masteries/sniper.png)
![Master Hexer: Has a 30% chance to extend the duration of any buff cast by this Champion by 1 turn. It will not extend [Stun], [Sleep], [Freeze], [Provoke], [Fear], [True Fear], [Bomb], or [Petrification] debuffs. Master Hexer mastery icon.](/images/raid-shadow-legends/masteries/master-hexer.png)





Brimstone

Brimstone
Level 1 Blessing
Brimstone works great for this fight as usual. If you're building Urost for landing poisons, he may make a good candidate for the Brimstone here. Low level Brimstone works if it is all you have. The higher the blessing level the better, for many reasons.
Level 6 Blessing
With the higher the awakening level, the more damage mitigation you get so that is a great thing about high level blessings. Also an easier chance to land the Brimstone effect.