Constructor Hero Perks

We found 88 different hero perks for the Constructor class. Below you will find their names and descriptions.



  Perk Name Description
Actuated Attacks+ Increases Hardware Damage by 50%.
Actuated Attacks Increases Hardware Damage by 17%.
Avast Mateys+ Increases Cannonball Damage by 40%. Converts R.O.S.I.E. to fire 25 cannonballs.
Avast Mateys Increases Cannonball Damage by 20%.
B.A.S.E. Place B.A.S.E. to reinforce attached structures with 60 Armor. Extends 4 segments from placement. Placed from trap wheel.
Base M.D.+ Allies standing on structures affected by your B.A.S.E. heal for 11.25 base Health every 1 seconds.
Base M.D. Allies standing on structures affected by your B.A.S.E. heal for 3.75 base Health every 1 seconds.
Blakebeard's Stash Eliminations have a 5% chance to uncover one of Blakebeard's stashes. Search them to find Peg Legs, Coconuts, and Cannonball Grenades.
REQUIRES: 3 Pirates
Blast From The Past Removes all shield and increases Max Health by 200%.
REQUIRES: 2 Dinosaur Heroes
Bomb Suit+ Increases Armor by 66.
Bomb Suit Increases Armor by 22.
BOOM B.A.S.E. B.A.S.E. blasts Steel Wool music, increasing Damage by 12% and Critical Rating by 15 for allies within 5 tiles.
REQUIRES: 2 Steel Wool heroes
Bringin' Down the House+ Heavy attack eliminations have a 40% chance to grant Rockin' Riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds).
Bringin' Down the House Heavy attack eliminations have a 12.5% chance to grant Rockin' Riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds).
Electrified Floors+ Enemies standing on structures affected by B.A.S.E. take 38.1 base Energy Damage every 5 seconds.
Electrified Floors Enemies standing on structures affected by B.A.S.E. take 12.7 base Energy Damage every 5 seconds.
Emergency Override+ When your shield depletes, reset Bull Rush Cooldown. Next use of Bull Rush costs 0 Energy. Effect can occur once every 5 seconds.
Emergency Override When your shield depletes, reset Bull Rush Cooldown. Effect can occur once every 12 seconds.
Enduring Machine+ After ability cast, weapons lose 40% less Durability for the next 6 uses.
Enduring Machine After ability cast, weapons lose 40% less Durability for the next 2 uses.
Faster Explosions+ Increases Launcher Damage by 50%.
Faster Explosions Increases Launcher Damage by 17%.
Feel The Base+ Eliminating enemies standing on structures affected by B.A.S.E. charges B.A.S.E. After 30 charges B.A.S.E. emits an explosion which knocks back enemies and deals 89 base Energy Damage in a 5 tile Radius.
Feel The Base Eliminating enemies standing on structures affected by B.A.S.E. charges B.A.S.E. After 30 charges B.A.S.E. emits an explosion which knocks back enemies and deals 39 base Energy Damage in a 3 tile Radius.
Frozen Castle+ Enemies standing on structures affected by B.A.S.E. are Snared by 15%. Enemies that damage a structure affected by B.A.S.E. are Frozen for 4 seconds. Each enemy can be Frozen once every 15 seconds.
Frozen Castle Enemies standing on structures affected by B.A.S.E. are Snared by 15%.
Fully Contained+ Enemies that melee attack structures affected by B.A.S.E. take 44 base damage.
Fully Contained Enemies that melee attack structures affected by B.A.S.E. take 15 base damage.
Get Ready for a Surprise!+ When D.E.C.O.Y. is destroyed it explodes, dealing 153 base Damage.
Get Ready for a Surprise! When D.E.C.O.Y. is destroyed it explodes, dealing 51 base Damage.
Going and Going+ Increases D.E.C.O.Y. Duration by 4.5 seconds.
Going and Going Increases D.E.C.O.Y. Duration by 1.5 seconds.
Grease the Wheels+ Decreases D.E.C.O.Y. Cooldown by 43%.
Grease the Wheels Decreases D.E.C.O.Y. Cooldown by 17%.
Hardware Crit Rating+ Increases Hardware Critical Rating by 50.
Hardware Crit Rating Increases Hardware Critical Rating by 17.
Hotfix+ Increases Building Speed by 30%.
Hotfix Increases Building Speed by 10%.
Im Just Not User-Friendly+ D.E.C.O.Y. reflects 45 base Damage back at enemies that melee attack it.
Im Just Not User-Friendly D.E.C.O.Y. reflects 15 base Damage back at enemies that melee attack it.
Kinetic Overdrive Kinetic Overload occurs an additional time. REQUIRES: 3 constructors with 3 or more stars
Kinetic Overload Melee knockbacks and staggers trigger Kinetic Overload, dealing 25 base Energy Damage to nearby enemies. After melee critical hits, increases Melee Impact Damage by 10% for 5 seconds, up to 5 stacks.
Knight's Impact+ Increases Hardware Impact by 75%. Additionally, Goin' Costructor can trigger Kinetic Overload.
Knight's Impact Increases Hardware Impact by 33%.
Lofty Architecture+ B.A.S.E. increases Building Health by 84%.
Lofty Architecture B.A.S.E. increases Building Health by 28%.
Long Rush+ Increases Bull Rush distance by 6 tiles.
Long Rush Increases Bull Rush distance by 2 tiles.
Malfunction+ Increases Radius of Plasma Pulse mines by 40%. Furthermore, causes Plasma Pulse to malfunction, dropping only 8 mines. These deal 730% more Damage and self-destruct after 10 seconds.
Malfunction Increases Radius of Plasma Pulse mines by 40%.
Maximum Overload+ Increases Kinetic Overload Damage by 150%.
Maximum Overload Increases Kinetic Overload Damage by 50%.
Mega Base+ Increases B.A.S.E. connectivity range by 3.
Monster Smash+ Increases Life Leech with Melee attacks and Goin' Constructor up to 15% based on the percentage of your missing Health. Additionally, Melee and Goin' Constructor eliminations have a 50% chance to conjure a Phantasm (targets a nearby enemy, dealing 62 base Energy damage in a 0.5 tile radius, 1.5 second cooldown).
Monster Smash Increases Life Leech with Melee attacks and Goin' Constructor up to 15% based on the percentage of your missing Health.
Must.Protect+ Critical hits with Melee Weapon Energy Damage add 96% of current shield to damage.
Must.Protect Critical hits with Melee Weapon Energy Damage add 32% of current shield to damage.
One Hot Minute+ Decreases Plasma Pulse Cooldown by 42%.
One Hot Minute Decreases Plasma Pulse Cooldown by 18%.
Plasma Overdrive+ Decreases Plasma Pulse Energy Cost by 75%.
Plasma Overdrive Decreases Plasma Pulse Energy Cost by 38%.
Plasma Pulse Blast+ When Plasma Pulse is placed, it deals 94 base Energy Damage to enemies in a 2 tile Radius.
Plasma Pulse Blast When Plasma Pulse is placed, it deals 43 base Energy Damage to enemies in a 1 tile Radius.
Power Modulation+ Structures affected by B.A.S.E. are healed for 11% of Max Health every 10 seconds.
Power Modulation Structures affected by B.A.S.E. are healed for 4% of Max Health every 10 seconds.
Power Pulse+ Increases Plasma Pulse Damage by 80%.
Power Pulse Increases Plasma Pulse Damage by 30%.
Racking up the Coal+ Each R.O.S.I.E. elimination increases R.O.S.I.E. Damage by 12% up to a maximum of 30 stacks.
Racking up the Coal Each R.O.S.I.E. elimination increases R.O.S.I.E. Damage by 4% up to a maximum of 30 stacks.
Recycling B.A.S.E. generates resources based on affected structures. Higher tier structures generate more resources. Interact with B.A.S.E. to collect.
REQUIRES: 2 Constructors
Rushed Rush+ Decreases Bull Rush Cooldown by 67%.
Rushed Rush Decreases Bull Rush Cooldown by 27%.
Saurian Hide+ While Shield is depleted, increases Armor by 100.
Saurian Hide While Shield is depleted, increases Armor by 33.
Shredder+ Axe eliminations have a 37% chance to grant Rockin' Riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds).
Shredder Axe eliminations have a 11% chance to grant Rockin' Riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds).
Software+ Increases Hardware Heavy Attack Efficiency by 200%.
Software Increases Hardware Heavy Attack Efficiency by 65%.
Supercharged Traps FOR EACH: Constructor
Increases Damage of traps affected by B.A.S.E. by 8.5%.
Swab the Deck+ Increases Club Damage by 50%.
Swab the Deck Increases Club Damage by 17%.
Totally Rockin' Out Rockin' Riff also increases your Crit Rating by 160 (decaying over 8 seconds) and Heals for 73.75 base health. REQUIRES: 2 Totally Rad heroes
Tough Traps+ Increases Trap Durability by 52.5%.
Tough Traps Increases Trap Durability by 17.5%.
War of the R.O.S.I.E.+ Increases R.O.S.I.E. Damage by 50% and changes its damage type to energy.
War of the R.O.S.I.E. Increases R.O.S.I.E. Damage by 25%.
Your Move Creep+ D.E.C.O.Y. deals 13 base Damage every 1 second(s) to nearby enemies.
Your Move Creep D.E.C.O.Y. deals 6 base Damage every 1 second(s) to nearby enemies.