Outlander Hero Perks

We found 90 different hero perks for the Outlander class. Below you will find their names and descriptions.



  Perk Name Description
Anti-Material Charge Cost: 45 energy
Punch forward, destroying structures and harvesting their materials. Deals Damage to enemies. Activate Heavy Attack with your pickaxe equipped.
Bear Stare+ T.E.D.D.Y. fires lasers (from his eyes!) every 1.5 second(s), dealing 51 base Energy Damage.
Bear Stare T.E.D.D.Y. fires lasers (from his eyes!) every 2 second(s), dealing 26 base Energy Damage.
Bear With Me+ Increases T.E.D.D.Y. Duration by 12 seconds.
Bear With Me Increases T.E.D.D.Y. Duration by 4 seconds.
Bearserker Increases T.E.D.D.Y. Damage by 30%.
Bearserker+ Increases T.E.D.D.Y. Damage by 46% and Fire Rate by 25%.
Blaze of Glory+ Phase Shift increases Pistol Damage by 105% for 4 seconds.
Blaze of Glory Phase Shift increases Pistol Damage by 35% for 4 seconds.
Capacitor+ Increases Shock Tower Duration by 1.5 seconds.
Capacitor Increases Shock Tower Duration by 0.5 seconds.
Cold to the Touch+ Increases Damage against Frozen enemies by 14%. Seismic Smash freezes enemies for 2.75 seconds.
Cold to the Touch Increases Damage against Frozen enemies by 14%.
Electroshock+ Increases Shock Tower Impact by 200%.
Electroshock Increases Shock Tower Impact by 67%.
Eye on the Prize+ Every 7 headshot eliminations, gain a Charge Fragment.
Eye on the Prize Every 21 headshot eliminations, gain a Charge Fragment.
Fault Line+ Decreases Seismic Smash Cooldown by 67%.
Fault Line Decreases Seismic Smash Cooldown by 27%.
Fleet Increases Movement Speed by 12.5%.
Four on the Floor+ Seismic Smash leaves a pulsing zone with a 0.75 tile Radius at the end of it's range which deals 248 base Energy Damage over 4 seconds and bounces husks inside.
Four on the Floor Seismic Smash leaves a pulsing zone with a 0.5 tile Radius at the end of it's range which deals 56 base Energy Damage over 4 seconds and bounces husks inside.
Fragment Generation+ Every 13 eliminations, gain 1 Charge Fragment(s).
Fragment Generation Every 39 eliminations, gain 1 Charge Fragment(s).
Ghoulish Cackle+ Increases Ability Damage up to 37.5% based on the percentage of your missing Health. In addition, ability Eliminations have a 55% chance to conjure a Phantasm (targets a nearby enemy, dealing 62 base Energy damage in a 0.5 tile radius).
Ghoulish Cackle Increases Ability Damage up to 37.5% based on the percentage of your missing Health.
Goin' Coconuts+ 30% chance to find Coconuts in containers. Increases Damage by 136% while affected by coconuts.
Goin' Coconuts 20% chance to find Coconuts in containers. Increases Damage by 16% while affected by coconuts.
Hipshot Increases Pistol Damage by 17%.
Hipshot+ Increases Pistol Damage by 50%.
Icy Shot+ Sniper critical hits freeze enemies for 1.6 second(s) and apply Water Affliction, dealing 21 base Water Damage per second for 3 seconds.
Icy Shot Sniper critical hits apply Water Affliction, dealing 21 base Water Damage per second for 3 seconds.
Impossibility Matrix+ Spending a Charge Fragment reduces T.E.D.D.Y. and Shock Tower Cooldowns by an additional 30%.
Impossibility Matrix Spending a Charge Fragment reduces T.E.D.D.Y. and Shock Tower Cooldowns by an additional 10%.
In and Outlander+ Eliminating 6 enemies within 10 seconds of using Phase Shift grants 2 charge(s).
In and Outlander Eliminating 6 enemies within 10 seconds of using Phase Shift grants 1 charge(s).
In The Zone After 5 consecutive hits with your pickaxe, increases Pickaxe Damage by 25% and Movement Speed by 7.5%. During In The Zone, nearby containers glow. Switching weapons ends buff.
Iron Knuckles+ Increases Anti-Material Charge Damage to enemies by 225%.
Iron Knuckles Increases Anti-Material Charge Damage to enemies by 75%.
Kinetic Punch+ Increases Anti-Material Charge Impact by 600% and adds knockback.
Kinetic Punch Increases Anti-Material Charge Impact by 248% and adds knockback.
Long Arm of the Law Increases Anti-Material Charge Range by 1 tile(s).
REQUIRES: 2 Outlanders
Loot Llama Cost: 1 Ammo: Fragment Charge
Cooldown: 2 seconds
Purple Charge Fragments create a Loot Llama for you and your teammates to wail on with your pickaxe! The Loot Llama contains materials and crafting ingredients.
Make It Count+ Increases Pistol Critical Damage by 75%.
Make It Count Increases Pistol Critical Damage by 25%.
Overbearing+ Increases T.E.D.D.Y. Range by 4 tiles. Enemies take more damage from T.E.D.D.Y. based on distance, up to 110% at max range.
Overbearing Increases T.E.D.D.Y. Range by 2 tiles. Enemies take more damage from T.E.D.D.Y. based on distance, up to 40% at max range.
Parting Gift+ Phase Shift leaves behind fireworks which deal 9 base Damage per second.
Parting Gift Phase Shift leaves behind fireworks which deal 3 base Damage per second.
Phase Blaster Every 5 seconds, your next shot will fire a Phase Pulse which deals 47 base Energy Damage
REQUIRES: 2 Outlanders of Epic or higher rarity
Phase Cannon+ Using Phase Shift causes your next ranged weapon shot to fire a Phase Pulse, dealing 93 base Energy Damage and piercing enemies. Switching or holstering weapons removes effect.
Phase Cannon Using Phase Shift causes your next ranged weapon shot to fire a Phase Pulse, dealing 31 base Energy Damage and piercing enemies. Switching or holstering weapons removes effect.
Phase Forward+ Increases Phase Shift distance by 1. Phase Shift grants an additional 140% Movement Speed for 3 seconds.
Phase Forward Phase Shift grants an additional 30% Movement Speed for 3 seconds.
Phase Siphon+ Dashing through enemies with Phase Shift heals 24 base Health per enemy passed through.
Phase Siphon Dashing through enemies with Phase Shift heals 12 base Health per enemy passed through.
Phased and Confused+ Increases Phase Shift maximum charges by 3.
Phased and Confused Increases Phase Shift maximum charges by 1.
Phased Out+ Decreases Phase Shift Cooldown by 62.5%.
Phased Out Decreases Phase Shift Cooldown by 25%.
Plasma Arc Energy Damage has a 20% chance to zap nearby enemies for 58% of damage dealt.
Plasma Arc+ Energy Damage has a 20% chance to zap nearby enemies for 58% of damage dealt. Additionally, T.E.D.D.Y. deals Energy Damage.
Return to Sender+ Seismic Smash returns to its origin point. Increases Seismic Smash Damage and Impact by 125%.
Return to Sender Seismic Smash returns to its origin point. Decreases Seismic Smash Damage and Impact by 25%.
Run and Stun+ Dashing through enemies with Phase Shift stuns them for 1.5 seconds.
Run and Stun Dashing through enemies with Phase Shift stuns them for 0.5 seconds.
Saurian Focus+ While Shield is depleted, regenerates 12 Energy per second.
Saurian Focus While Shield is depleted, regenerates 4 Energy per second.
Seismic Stun+ Seismic Smash applies a 3.3 second Stun and 1,500 Impact. Additionally Seismic Smash deals 35 base Fire damage every second for 3 seconds.
Seismic Stun Seismic Smash applies a 3.3 second Stun and 1,500 Impact.
Shake It Off Decreases Duration of elemental status effects by 50%
REQUIRES: 2 heroes with 4 or more stars
Shifting Gears FOR EACH: Outlander of Epic or higher rarity Phase Shift has 1 additional charge(s) and Range is decreased by 0.2 tile(s).
Slow Your Roll Freeze melee attacks for 2 second(s). Mist Monsters are slowed by 43%.
REQUIRES: 3 heroes with 3 or more stars.
Space Technology Increases Ability Energy Damage by 15.5%.
Space Technology+ Increases Ability Energy Damage by 15.5%. Additionally, Shock Tower explodes, dealing 107 Energy Damage to nearby enemies.
Static Cling+ Shock Tower applies Affliction which deals 149% Damage per second for 3 seconds.
Static Cling Shock Tower applies Affliction which deals 50% Damage per second for 3 seconds.
Strike Cost+ Increases Anti-Material Charge Heavy Attack Efficiency by 128%.
Strike Cost Increases Anti-Material Charge Heavy Attack Efficiency by 28%.
Sub Wafers+ Harvesting Metal objects has a 100% chance to give Sub Wafers. Consuming Sub Wafers grants Rockin' riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds).
Sub Wafers Harvesting Metal objects has a 32% chance to give Sub Wafers. Consuming Sub Wafers grants Rockin' riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds).
Sustained Smash+ Decreases Seismic Smash Energy Cost by 75%.
Sustained Smash Decreases Seismic Smash Energy Cost by 38%.
Un-Eggs-Pected Departure+ Phase Shift leaves 3 egg bombs, which deal 55 base Damage to nearby enemies.
Un-Eggs-Pected Departure Phase Shift leaves 3 egg bombs, which deal 18 base Damage to nearby enemies.
Up the Voltage+ Increases Shock Tower Damage by 108%.
Up the Voltage Increases Shock Tower Damage by 33%.
Work, Work+ Increases Pickaxe Damage by 50%.
Work, Work Increases Pickaxe Damage by 17%.
Z.A.P. Z.A.P. has your back, dealing 105 base Energy Damage to a random enemy every 6 seconds.
REQUIRES: 2 Space Explorer Heroes