Outlander Hero Perks
We found 90 different hero perks for the Outlander class. Below you will find their names and descriptions.
Perk Name | Description | |
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Anti-Material Charge | Cost: 45 energy Punch forward, destroying structures and harvesting their materials. Deals Damage to enemies. Activate Heavy Attack with your pickaxe equipped. |
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Bear Stare+ | T.E.D.D.Y. fires lasers (from his eyes!) every 1.5 second(s), dealing 51 base Energy Damage. | |
Bear Stare | T.E.D.D.Y. fires lasers (from his eyes!) every 2 second(s), dealing 26 base Energy Damage. | |
Bear With Me+ | Increases T.E.D.D.Y. Duration by 12 seconds. | |
Bear With Me | Increases T.E.D.D.Y. Duration by 4 seconds. | |
Bearserker | Increases T.E.D.D.Y. Damage by 30%. | |
Bearserker+ | Increases T.E.D.D.Y. Damage by 46% and Fire Rate by 25%. | |
Blaze of Glory+ | Phase Shift increases Pistol Damage by 105% for 4 seconds. | |
Blaze of Glory | Phase Shift increases Pistol Damage by 35% for 4 seconds. | |
Capacitor+ | Increases Shock Tower Duration by 1.5 seconds. | |
Capacitor | Increases Shock Tower Duration by 0.5 seconds. | |
Cold to the Touch+ | Increases Damage against Frozen enemies by 14%. Seismic Smash freezes enemies for 2.75 seconds. | |
Cold to the Touch | Increases Damage against Frozen enemies by 14%. | |
Electroshock+ | Increases Shock Tower Impact by 200%. | |
Electroshock | Increases Shock Tower Impact by 67%. | |
Eye on the Prize+ | Every 7 headshot eliminations, gain a Charge Fragment. | |
Eye on the Prize | Every 21 headshot eliminations, gain a Charge Fragment. | |
Fault Line+ | Decreases Seismic Smash Cooldown by 67%. | |
Fault Line | Decreases Seismic Smash Cooldown by 27%. | |
Fleet | Increases Movement Speed by 12.5%. | |
Four on the Floor+ | Seismic Smash leaves a pulsing zone with a 0.75 tile Radius at the end of it's range which deals 248 base Energy Damage over 4 seconds and bounces husks inside. | |
Four on the Floor | Seismic Smash leaves a pulsing zone with a 0.5 tile Radius at the end of it's range which deals 56 base Energy Damage over 4 seconds and bounces husks inside. | |
Fragment Generation+ | Every 13 eliminations, gain 1 Charge Fragment(s). | |
Fragment Generation | Every 39 eliminations, gain 1 Charge Fragment(s). | |
Ghoulish Cackle+ | Increases Ability Damage up to 37.5% based on the percentage of your missing Health. In addition, ability Eliminations have a 55% chance to conjure a Phantasm (targets a nearby enemy, dealing 62 base Energy damage in a 0.5 tile radius). | |
Ghoulish Cackle | Increases Ability Damage up to 37.5% based on the percentage of your missing Health. | |
Goin' Coconuts+ | 30% chance to find Coconuts in containers. Increases Damage by 136% while affected by coconuts. | |
Goin' Coconuts | 20% chance to find Coconuts in containers. Increases Damage by 16% while affected by coconuts. | |
Hipshot | Increases Pistol Damage by 17%. | |
Hipshot+ | Increases Pistol Damage by 50%. | |
Icy Shot+ | Sniper critical hits freeze enemies for 1.6 second(s) and apply Water Affliction, dealing 21 base Water Damage per second for 3 seconds. | |
Icy Shot | Sniper critical hits apply Water Affliction, dealing 21 base Water Damage per second for 3 seconds. | |
Impossibility Matrix+ | Spending a Charge Fragment reduces T.E.D.D.Y. and Shock Tower Cooldowns by an additional 30%. | |
Impossibility Matrix | Spending a Charge Fragment reduces T.E.D.D.Y. and Shock Tower Cooldowns by an additional 10%. | |
In and Outlander+ | Eliminating 6 enemies within 10 seconds of using Phase Shift grants 2 charge(s). | |
In and Outlander | Eliminating 6 enemies within 10 seconds of using Phase Shift grants 1 charge(s). | |
In The Zone | After 5 consecutive hits with your pickaxe, increases Pickaxe Damage by 25% and Movement Speed by 7.5%. During In The Zone, nearby containers glow. Switching weapons ends buff. | |
Iron Knuckles+ | Increases Anti-Material Charge Damage to enemies by 225%. | |
Iron Knuckles | Increases Anti-Material Charge Damage to enemies by 75%. | |
Kinetic Punch+ | Increases Anti-Material Charge Impact by 600% and adds knockback. | |
Kinetic Punch | Increases Anti-Material Charge Impact by 248% and adds knockback. | |
Long Arm of the Law | Increases Anti-Material Charge Range by 1 tile(s). REQUIRES: 2 Outlanders |
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Loot Llama | Cost: 1 Ammo: Fragment Charge Cooldown: 2 seconds Purple Charge Fragments create a Loot Llama for you and your teammates to wail on with your pickaxe! The Loot Llama contains materials and crafting ingredients. |
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Make It Count+ | Increases Pistol Critical Damage by 75%. | |
Make It Count | Increases Pistol Critical Damage by 25%. | |
Overbearing+ | Increases T.E.D.D.Y. Range by 4 tiles. Enemies take more damage from T.E.D.D.Y. based on distance, up to 110% at max range. | |
Overbearing | Increases T.E.D.D.Y. Range by 2 tiles. Enemies take more damage from T.E.D.D.Y. based on distance, up to 40% at max range. | |
Parting Gift+ | Phase Shift leaves behind fireworks which deal 9 base Damage per second. | |
Parting Gift | Phase Shift leaves behind fireworks which deal 3 base Damage per second. | |
Phase Blaster | Every 5 seconds, your next shot will fire a Phase Pulse which deals 47 base Energy Damage REQUIRES: 2 Outlanders of Epic or higher rarity |
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Phase Cannon+ | Using Phase Shift causes your next ranged weapon shot to fire a Phase Pulse, dealing 93 base Energy Damage and piercing enemies. Switching or holstering weapons removes effect. | |
Phase Cannon | Using Phase Shift causes your next ranged weapon shot to fire a Phase Pulse, dealing 31 base Energy Damage and piercing enemies. Switching or holstering weapons removes effect. | |
Phase Forward+ | Increases Phase Shift distance by 1. Phase Shift grants an additional 140% Movement Speed for 3 seconds. | |
Phase Forward | Phase Shift grants an additional 30% Movement Speed for 3 seconds. | |
Phase Siphon+ | Dashing through enemies with Phase Shift heals 24 base Health per enemy passed through. | |
Phase Siphon | Dashing through enemies with Phase Shift heals 12 base Health per enemy passed through. | |
Phased and Confused+ | Increases Phase Shift maximum charges by 3. | |
Phased and Confused | Increases Phase Shift maximum charges by 1. | |
Phased Out+ | Decreases Phase Shift Cooldown by 62.5%. | |
Phased Out | Decreases Phase Shift Cooldown by 25%. | |
Plasma Arc | Energy Damage has a 20% chance to zap nearby enemies for 58% of damage dealt. | |
Plasma Arc+ | Energy Damage has a 20% chance to zap nearby enemies for 58% of damage dealt. Additionally, T.E.D.D.Y. deals Energy Damage. | |
Return to Sender+ | Seismic Smash returns to its origin point. Increases Seismic Smash Damage and Impact by 125%. | |
Return to Sender | Seismic Smash returns to its origin point. Decreases Seismic Smash Damage and Impact by 25%. | |
Run and Stun+ | Dashing through enemies with Phase Shift stuns them for 1.5 seconds. | |
Run and Stun | Dashing through enemies with Phase Shift stuns them for 0.5 seconds. | |
Saurian Focus+ | While Shield is depleted, regenerates 12 Energy per second. | |
Saurian Focus | While Shield is depleted, regenerates 4 Energy per second. | |
Seismic Stun+ | Seismic Smash applies a 3.3 second Stun and 1,500 Impact. Additionally Seismic Smash deals 35 base Fire damage every second for 3 seconds. | |
Seismic Stun | Seismic Smash applies a 3.3 second Stun and 1,500 Impact. | |
Shake It Off | Decreases Duration of elemental status effects by 50% REQUIRES: 2 heroes with 4 or more stars |
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Shifting Gears | FOR EACH: Outlander of Epic or higher rarity Phase Shift has 1 additional charge(s) and Range is decreased by 0.2 tile(s). | |
Slow Your Roll | Freeze melee attacks for 2 second(s). Mist Monsters are slowed by 43%. REQUIRES: 3 heroes with 3 or more stars. |
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Space Technology | Increases Ability Energy Damage by 15.5%. | |
Space Technology+ | Increases Ability Energy Damage by 15.5%. Additionally, Shock Tower explodes, dealing 107 Energy Damage to nearby enemies. | |
Static Cling+ | Shock Tower applies Affliction which deals 149% Damage per second for 3 seconds. | |
Static Cling | Shock Tower applies Affliction which deals 50% Damage per second for 3 seconds. | |
Strike Cost+ | Increases Anti-Material Charge Heavy Attack Efficiency by 128%. | |
Strike Cost | Increases Anti-Material Charge Heavy Attack Efficiency by 28%. | |
Sub Wafers+ | Harvesting Metal objects has a 100% chance to give Sub Wafers. Consuming Sub Wafers grants Rockin' riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds). | |
Sub Wafers | Harvesting Metal objects has a 32% chance to give Sub Wafers. Consuming Sub Wafers grants Rockin' riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds). | |
Sustained Smash+ | Decreases Seismic Smash Energy Cost by 75%. | |
Sustained Smash | Decreases Seismic Smash Energy Cost by 38%. | |
Un-Eggs-Pected Departure+ | Phase Shift leaves 3 egg bombs, which deal 55 base Damage to nearby enemies. | |
Un-Eggs-Pected Departure | Phase Shift leaves 3 egg bombs, which deal 18 base Damage to nearby enemies. | |
Up the Voltage+ | Increases Shock Tower Damage by 108%. | |
Up the Voltage | Increases Shock Tower Damage by 33%. | |
Work, Work+ | Increases Pickaxe Damage by 50%. | |
Work, Work | Increases Pickaxe Damage by 17%. | |
Z.A.P. | Z.A.P. has your back, dealing 105 base Energy Damage to a random enemy every 6 seconds. REQUIRES: 2 Space Explorer Heroes |