BASE Constructor

Has a strong BASE with electric floors to stop enemies, and Bull Rush to sweep the walls clear.
BASE Constructors

BASE Constructor Abilities

*

Creative Engineering

Increases build speed by 10%. Reduces building cost by 10%.
1

Bull Rush

Cost: 20.0
Cooldown: 15.0 seconds
The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 156 blunt physical damage.
2

B.A.S.E.

Cost: 100.0
Cooldown: 4.0 seconds
The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time.
5

Automated Defenses

Increases B.A.S.E. connectivity by 1 building piece.
8

Long Rush

Increases Bull Rush distance to 4 tiles. At the end of Bull Rush, movement speed is increased by 30% for 10 seconds.
**

Plasma Pulse

Cost: 40.0
Cooldown: 45.0 seconds
Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 6 seconds. Deals a base of 18 plasma energy damage.
12

Electrified Floors

Enemies within the area affected by B.A.S.E. take damage every 2 seconds. Base Damage: 3 energy damage
15

Safety Protocols

Increases Armor of structures attached to B.A.S.E. by 15.
18

Emergency Override

Immediately ends the cooldown of Bull Rush when the Constructor's shield breaks from damage. Can only trigger once every 30 seconds.
***

Kinetic Overload

Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target.
25

Riot Shield

While charging increase Armor by 680.
30

Lofty Architecture

Increases health of buildings within area of B.A.S.E. by 15%.