Constructor Hero Perks
Each class has a unique set of perks associated with it. We found 57 different hero perks for the Constructor class. Below you will find their names and descriptions.
Name | Description | |
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Actuated Attacks | Increases blunt melee damage by 25%. |
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Automated Defenses | Increases B.A.S.E. connectivity by 1 building piece. |
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Base MD | The Constructor's B.A.S.E. regenerates 30 health every 3 seconds while allies are inside. |
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Big Brother | Increases B.A.S.E. connectivity by 1 building piece. |
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Bull Crush | At the end of Bull Rush, Hardware damage increases by 55% for 10s. |
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Campaign of the R.O.S.I.E. | Increases the damage that R.O.S.I.E. deals by 24%. |
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Decoy Stun | When DECOY is destroyed or expires it creates an explosion that deals impact and stuns enemies for 1.5 seconds. |
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Electrified Floors | Enemies within the area affected by B.A.S.E. take damage every 2 seconds. Base Damage: 3 energy damage |
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Emergency Override | Immediately ends the cooldown of Bull Rush when the Constructor's shield breaks from damage. Can only trigger once every 30 seconds. |
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Enduring Machine | Your weapon takes 60% less durability damage while on B.A.S.E. |
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Energy Regen | Regenerate energy 25% faster. |
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Exit Plan | While inside any B.A.S.E., the Constructor's speed and blunt weapon critical hit rate are increased. Increases run speed by 12% and critical hit rate with blunt weapons by 6%. |
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Fast Build | Increases buildings construction speed by 24%. |
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Faster Exit | Increases run and sprint speed bonus of Exit Plan by 10%. |
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Faster Explosions | Increases explosive weapon reload speed by 35%. |
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Feel The B.A.S.E. | B.A.S.E. generates energy when enemies die within the area affected by B.A.S.E. After 30 kills B.A.S.E. emits an explosion that knocks husks back and deals Energy Damage in a 3 tile radius. |
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Firewall | Melee attacks against the Constructor's shield triggers an energy pulse dealing Energy Damage and knocking back nearby enemies in a 0.5 tile radius. |
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Fish In A Barrel | Reduces the cooldown of R.O.S.I.E. by 72 seconds. |
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Fully Contained | Increases the damage reflected by B.A.S.E. by 50%. |
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Get Ready For a Surprise! | DECOY explodes when it is destroyed or expires. |
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Going and Going | DECOY lasts 2 seconds longer. |
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Grease the Wheels | Reduces the cooldown of D.E.C.O.Y. by 10 seconds. |
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Hammer Critical Chance | Increases blunt melee critical rating by 18. |
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Hammer Critical Damage | Increases hammer critical damage by 70%. |
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Healthy | Increases maximum health by 20%. |
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Hearty Blows | Every 4th hit with a Hardware weapon restores 49 base health to the Constructor. |
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Hotfix | Increases building repair rate by 20%. |
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Hyperthreading | Improves efficiency of B.A.S.E. Recycling. 1 resource is generated for every 2 connected building pieces. Additionally increases the storage capacity to 900 of each resource. |
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I'm Just Not User-Friendly | DECOY reflects melee damage back to enemies that attack it. |
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IFF Coding | Plasma Pulse kills cause the Constructor's shield to regenerate at 20% of its normal rate for 2 seconds. Consecutive 'Plasma Pulse' kills refresh the duration. |
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Kinetic Overdrive | When Kinetic Overload is triggered, it affects targets within a 0.5 tile radius of the primary target. |
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Lightweight | Increases Hardware attack speed by 24%. |
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Lofty Architecture | Increases health of buildings within area of B.A.S.E. by 15%. |
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Long Rush | Increases Bull Rush distance to 4 tiles. At the end of Bull Rush, movement speed is increased by 30% for 10 seconds. |
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Malfunction | Plasma Pulse now spawns 8 plasma balls that deal 550% more damage. The plasma balls will be spawned all at once and explode after 10 seconds if not triggered. |
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Maximum Overload | Increases damage of Kinetic Overload by 110%. |
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Mega B.A.S.E. | Increases B.A.S.E. connectivity by 2 building pieces. |
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Nice and Slow | Kinetic Overload applies a 40% slow to affected targets, reducing their movement and attack speed for 5 seconds. |
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One Hot Minute | Reduces the cooldown of Plasma Pulse by 20 seconds. |
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Overclocked Traps | Decreases reload rate for all traps within the B.A.S.E. range by 30%. |
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Plasma Overdrive | Increases the rate of Plasma Pulse's explosions by 33%. |
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Plasma Pulse Blast | When placed, Plasma Pulse immediately fires a wave of plasma that deals energy damage. |
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Power Modulation | Structures attached to B.A.S.E. regenerate 5% of their max health every 10 seconds. |
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Power Pulse | Increases damage of Plasma Pulse by 20%. |
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Recycling | For every 5 buildings of the same material, B.A.S.E. generates 1 of that resource type every 60 seconds. The B.A.S.E. can store a maximum of 150 of each resource. |
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Repair Cost | Reduces the repair cost of all structures by 10%. |
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Riot Shield | While charging increase Armor by 680. |
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Rushed Rush | Reduces the cooldown of Bull Rush by 6 seconds. |
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Safety Protocols | Increases Armor of structures attached to B.A.S.E. by 15. |
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Shielded | Increases maximum shield by 20%. |
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Software | Increases Hardware heavy attack energy efficiency by 150%. |
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Supercharged Plasma | Increases the damage radius of Plasma Pulse's mini balls by 60%. |
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Supercharged Traps | Increases damage done by all traps within the B.A.S.E. range by 30%. |
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Tough Traps | Increases trap durability by 25%. |
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Turn Up The BASE | Increases the radius of Feel The B.A.S.E. by two tiles and damage by 80%. |
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War of the R.O.S.I.E. | Increases the damage that R.O.S.I.E. deals by an extra 13%. Additionally, converts the damage type of R.O.S.I.E. to Energy. |
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You're Coming With Me | Increases DECOY enemy attract radius by 1.5 tiles. |