Vintage-Tech Constructor

Constructor that uses plasma pulses to create plasma bomb zones.
Vintage-Tech Constructors

Vintage-Tech Constructor Abilities

*

Creative Engineering

Increases build speed by 10%. Reduces building cost by 10%.
1

Plasma Pulse

Cost: 40.0
Cooldown: 45.0 seconds
Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 6 seconds. Deals a base of 18 plasma energy damage.
2

B.A.S.E.

Cost: 100.0
Cooldown: 4.0 seconds
The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time.
5

Energy Regen

Regenerate energy 25% faster.
8

One Hot Minute

Reduces the cooldown of Plasma Pulse by 20 seconds.
**

DECOY

Cost: 30.0
Cooldown: 30.0 seconds
Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 7 seconds.
12

Power Pulse

Increases damage of Plasma Pulse by 20%.
15

Going and Going

DECOY lasts 2 seconds longer.
18

Supercharged Plasma

Increases the damage radius of Plasma Pulse's mini balls by 60%.
***

Kinetic Overload

Critical hits with hardware melee weapons trigger a Kinetic Overload, dealing additional damage and knockback to the target.
25

Plasma Pulse Blast

When placed, Plasma Pulse immediately fires a wave of plasma that deals energy damage.
30

Malfunction

Plasma Pulse now spawns 8 plasma balls that deal 550% more damage. The plasma balls will be spawned all at once and explode after 10 seconds if not triggered.