Compare Heroes of Fortnite Save the World

The compare heroes tool is an easy way to determine quickly which heroes you may or may not be interested in using in your hero setups. You can currently compare up to three heroes at one time. Just select the heroes you want to compare from the dropdown boxes below and click the "Compare Heroes" button. You can even compare the same heroes with each other for those people into that kind of stuff. Why not.

Statistics that are gray are identical. Green statistics are higher and red statistics are lower. Abilities that match will appear green, while non-matches will appear gray.



 
Health Amount of damage needed to kill this character. 505    
HP Regen Health regenerated per second, while below the health regen threshold. 13    
Shield A barrier that absorbs damage, protecting the hero from losing health. Regenerates quickly if it stops taking damage. 228    
Shield Regen Rate Shield regenerated per second. 57    
Shield Regen Delay Shield regeneration pauses for this long after suffering damage. 8    
HP+Shield The hero's combined health and shields. 733    
Hero Ability Damage Modifier on ability and gadget damage done by this Hero. 1.5    
Hero Healing Modifier Multiplier on the amount of health restored by this Hero's abilities and gadgets. 1.53    
Run Speed The hero's movement speed. 410    
Sprint Speed The hero's sprint speed. 550    
B.A.S.E. Tiles The constructors B.A.S.E. tile area coverage. -    
* Focused Acquisition Increases chance to find double loot by 6%.    
1 Shock Tower Deploy a Shock Tower. If the Outlander is holding a Charge Fragment, the Fragment is consumed, Shock Tower's Cooldown is reduced by 30%, and its Energy cost is reduced to 0. The Tower attacks with Chain lightning, doing a base of 15.96 energy damage to enemies within 1.367 tiles, stunning small enemies for .75 second. Can stun large enemies after multiple hits. Only one Shock Tower can be active at a time.    
2 Seismic Impact Punch the ground causing it to rupture knocking back medium size enemies and dealing X energy damage in a 2 tile line that conforms to the world.    
5 Fault Line Seismic Impact’s cooldown is lowered by 6 seconds.    
8 Sustained Impact Seismic Impact’s stamina cost is reduced by 15.    
** Anti-Material Charge Performs a punch that travels 0.5 tiles, dealing damage to any structure punched, and a base of 90 blunt damage to enemies struck. This punch will knock back smaller enemies.    
12 Long Arm of the Law Increases the travel distance of Anti-Material Charge to 2 tiles.    
15 Fist of the South Moon Reduces the cooldown of Anti-Material Charge by 5 seconds.    
18 Charged Fist Anti-Material Charge can be charged up by holding down the activation key, dealing up to 150% additional damage.    
*** In the Zone After 5 hits in a row with a pick axe, gain In The Zone which increases pick axe damage by 24%.    
25 Return To Sender Seismic Impact returns to its original impact location.    
30 Iron Knuckles Increases the damage of Anti-Material Charge by an additional 150% against enemies. Also adds 15% damage Vulnerability to enemies for 15 seconds.