Hero Abilities of Fortnite

All heroes have three abilities in Fortnite Save the World. Abilities are what make heroes special and are the first thing that determines a heroes identity within the game. Perks are special additions to your abilities. Each hero gets several perks that boost their abilities and other aspects of your hero to help further define what kind of hero they are going to be.

We found 23 hero abilities total in Fortnite Save the World currently. Hero abilities are broken down by hero class type. In alphabetical order. Starting with Constructors. Below you will find the name of the ability and the in-game description. Click the ability name to see which heroes have it and what perks & tactical squad bonuses are associated with it.

  Name Description

CONSTRUCTOR ABILITIES

B.A.S.E. The B.A.S.E. alters the matter of connected building pieces. Affected walls will deal a base of 12 energy damage to any enemy that strikes the wall with a melee attack. Attached structures increase Armor by 35. Extends 3 segments from placement. Only one B.A.S.E. can be active at a time.
Bull Rush The Constructor charges forward 3 tiles, collecting enemies on a shield, knocking them back at the end of the rush or when colliding with a wall. Does a base of 156 blunt physical damage.
DECOY Deploys a DECOY which will distract all enemies within a 1.5 tile radius for 7 seconds.
Plasma Pulse Deploys a device which emits exploding Plasma Pulses every 0.125 seconds for 6 seconds. Deals a base of 18 plasma energy damage.
R.O.S.I.E. Places a turret that the constructor or allies can use. The turret fires 7 times per second, dealing x physical damage per shot. Continuous turret fire will cause overheating. Turret expires after 150 shots.

NINJA ABILITIES

Crescent Kick A quick kick that does a base of 54 damage, 800 impact, and stuns for 3 seconds.
Kunai Storm Ninja flips backward and throws 15 pointed knives downwards in a 0.5 tile radius. Dealing edged weapon damage. Damage is scaled based on distance with a maximum range of 4 tiles.
Mantis Leap Ninja can leap once more while already jumping. Can only be executed once per jump.
Smoke Bomb The Ninja throws down a smoke bomb, creating a cloud that persists for 5 seconds. The cloud slows all enemies inside by 30%, dealing a base of 40 damage every second.
Throwing Stars The Ninja hurls throwing stars in a straight line. Throws 1 star three times in a quick series, dealing a base of 52 edged weapon damage with each star.

OUTLANDER ABILITIES

Anti-Material Charge Performs a punch that travels 0.5 tiles, dealing damage to any structure punched, and a base of 90 blunt damage to enemies struck. This punch will knock back smaller enemies.
Loot Llama Consumes a Llama Fragment to deploy a Loot Llama. Whack the Loot Llama with a harvesting tool to get building materials and crafting ingredients before it disappears.
Phase Shift Rapidly shifts 1.75 tiles in the direction currently moving. Increases movement speed by 30% for 3 seconds. Max 3 charges.
Shock Tower Deploy a Shock Tower. If the Outlander is holding a Charge Fragment, the Fragment is consumed, Shock Tower's Cooldown is reduced by 30%, and its Energy cost is reduced to 0. The Tower attacks with Chain lightning, doing a base of 15.96 energy damage to enemies within 1.367 tiles, stunning small enemies for .75 second. Can stun large enemies after multiple hits. Only one Shock Tower can be active at a time.
T.E.D.D.Y. Deploy TEDDY for 15 seconds. If the Outlander is holding a charge fragment, the fragment is consumed, TEDDY's cooldown is reduced by 30% and his Energy cost is reduced to 0. Only one TEDDY can be active at a time. TEDDY will blast enemies within 4 tiles for a base of 16 physical damage, 4 times per second.

SOLDIER ABILITIES

Frag Grenade The Soldier throws a frag grenade detonating after a few seconds, dealing a base of 101 energy damage in a 0.5 tile radius.
Goin' Commando!!! Fires 18 times per second, dealing a base of 25 physical damage per shot, for 10 seconds.
Lefty and Righty Equips two pistols that fire 6 times per second, dealing 57 base physical damage per shot, for 10 seconds.
Shockwave The Soldier emits a shockwave, knocking back enemies within 1 tile range and dealing a base of 91 energy damage.
War Cry Give a War Cry, affecting friendly characters within 4 tiles for 10 seconds. Grants 45% more damage and 30% attack speed for ranged weapons and 45% more damage and 20% attack speed for melee weapons.