Hero Perks of Fortnite

We found 242 hero perks in Fortnite Save the World.

  Name Description
7 Points The Ninja throws two additional throwing stars. Throw pattern: 1/3/3
Actuated Attacks Increases blunt melee damage by 25%.
Advanced Tactics Ranged weapon damage increased by 10%. Health increased by 10%.
Ain't Done Yet! Increases the duration of Goin' Commando's active effect by 5 seconds.
Ammo Recovery 1 Damaging an enemy with an assault weapon has a 16% chance to generate 1 ammo for the equipped weapon.
Anatomy Lessons Increases edged melee critical rating by 8/13/18.
Assassination Dealing Sword damage grants one stack of Assassination, increasing the damage dealt by Swords by 5%. Lasts 5 seconds and stacks up to 5 times. Does not stack with the Assassination Tactical perk.
Assassination Discharge When Assassination reaches 5 stacks it will trigger an explosion, dealing energy damage in a 0.5 tile radius. After the explosion, all Assassination stacks are removed.
Assassination Juice Smoke Bomb now generates a stack of Assassination every second when the Ninja is inside the affected area.
Assault Damage Increases assault weapon damage by 24%.
Automated Defenses Increases B.A.S.E. connectivity by 1 building piece.
Bang And Pow Dealing damage with Lefty and Righty causes an explosion that deals 383.6 Energy Damage in a .5 tile radius.
Base MD The Constructor's B.A.S.E. regenerates 30 health every 3 seconds while allies are inside.
Bear Stare TEDDY now fires eye beams that deal 26 base energy damage.
Bear With Me Increases the duration of TEDDY by 5 seconds.
Bearricade Enemies damaged by TEDDY have movement and attack speed slowed by 30% for 6 seconds.
Bearserker Increases the damage dealt by TEDDY by 25% and duration by 5 seconds.
Big Brother Increases B.A.S.E. connectivity by 1 building piece.
Bigger Is Better Increases the radius of Frag Grenade by 35%.
Blitz Move 25% faster and gain energy 10% quicker, for the duration of War Cry.
Boomstick! Increases the damage of Goin' Commando by 30% and converts its damage to energy.
Breath of the Dragon Dragon Slash has doubled its area of effect. Additionally increases the damage of Dragon Slash by 50%.
Bull Crush At the end of Bull Rush, Hardware damage increases by 55% for 10s.
Campaign of the R.O.S.I.E. Increases the damage that R.O.S.I.E. deals by 24%.
Capacitor Increases duration of Shock Tower by 1 second.
Cascade The Ninja throws one additional throwing star on the third toss. Throw pattern: 1/1/2
Charged Fist Anti-Material Charge can be charged up by holding down the activation key, dealing up to 150% additional damage.
Clean Living Increases base health by 20%.
Cluster Bomb Frag Grenade releases 6 cluster explosions around the impact site that will each do 25% of the original damage.
Combatants' Might Reduces energy cost of War Cry to 20.
Corrosive Blade Critical hits from the Ninja's edged weapons deal 30% of hit damage over time while reducing movement speed of target by 30%.
Corrosive Clips Lefty and Righty now cause affliction to enemies, dealing damage over 3 seconds.
Corrosive Stars Throwing Stars Afflict their targets, doing 25% of Throwing Stars damage every second, for 6 seconds. This affect can stack up to 3 times.
Creative Engineering Increases build speed by 10%. Reduces building cost by 10%.
Critical Blast Increases shotgun critical hit damage by 70%
Debilitating Shots Dealing ranged damage applies one stack of Vulnerability, increasing damage taken from all sources by 5% on the target for 15 seconds. Stacks up to 3 times.
Decoy Stun When DECOY is destroyed or expires it creates an explosion that deals impact and stuns enemies for 1.5 seconds.
Deep in the Zone Gain 40 Armor and increase pick axe damage by an additional 24% during In the Zone.
Deep Pockets Reduces the cost of Smoke Bomb to 25 energy.
Diamond Llama Increases yield of building materials and crafting ingredients within the Loot Llama by 50%. Drops crystals and doubles the amount of ore dropped when the Loot Llama is completely destroyed.
Dim Mak Shadow Stance continually recharges the Ninja's shield at 20% of its usual rate.
Doppler Effect Reduces cooldown of Shockwave to 15 seconds.
Double Down 50% chance to find an additional Charge Fragment when collecting a Fragment.
Double Impact Double the impact of Crescent Kick.
Dragon Daze When the Ninja's shield breaks, an AoE blast that deals 800 base impact and stuns nearby enemies for 1 second.
Dual Debilitation Lefty and Righty now applies Debilitating Shots.
Eagle Eye Increases critical rating with pistols by 18%.
Easier Sword Improves the energy efficiency of 'Easy Sword' by another 150%.
Easy Operation Reduces the energy cost of Goin' Commando to 20.
Easy Sword Increases sword combo attack efficiency by 150%.
Electrified Floors Enemies within the area affected by B.A.S.E. take damage every 2 seconds. Base Damage: 3 energy damage
Electroshock Shock Tower will deal 160% additional Impact damage.
Emergency Override Immediately ends the cooldown of Bull Rush when the Constructor's shield breaks from damage. Can only trigger once every 30 seconds.
Endless Smoke Increases the radius of Smoke Bomb by 45%.
Enduring Machine Your weapon takes 60% less durability damage while on B.A.S.E.
Energy Regen Regenerate energy 25% faster.
Exit Plan While inside any B.A.S.E., the Constructor's speed and blunt weapon critical hit rate are increased. Increases run speed by 12% and critical hit rate with blunt weapons by 6%.
Explosive Optimization Reduces the energy cost of Shockwave to 15.
Explosive Rounds Killing 10 enemies with a ranged weapon deals X damage in a 1 tile radius.
Extended Magazine Increases ammo capacity of pistols by 24%.
Extra Long Fuse Increases the duration of Smoke Bomb's persistent cloud effect by 5 seconds.
Eye on the Prize Every 15 headshot kills grants 1 Charge Fragment.
Fan of Stars The Ninja throws 2 additional throwing stars. All throwing stars are thrown instantly in a spreading arc.
Fast Build Increases buildings construction speed by 24%.
Faster Exit Increases run and sprint speed bonus of Exit Plan by 10%.
Faster Explosions Increases explosive weapon reload speed by 35%.
Fault Line Seismic Impact’s cooldown is lowered by 6 seconds.
Feel The B.A.S.E. B.A.S.E. generates energy when enemies die within the area affected by B.A.S.E. After 30 kills B.A.S.E. emits an explosion that knocks husks back and deals Energy Damage in a 3 tile radius.
Fight Or Flight Increases War Cry damage done by 10% and movement speed by 10%.
Firewall Melee attacks against the Constructor's shield triggers an energy pulse dealing Energy Damage and knocking back nearby enemies in a 0.5 tile radius.
First Assault The first bullet fired after reloading an assault rifle critically hits enemies. Removed on weapon switch.
Fish In A Barrel Reduces the cooldown of R.O.S.I.E. by 72 seconds.
Fist of the South Moon Reduces the cooldown of Anti-Material Charge by 5 seconds.
Five Winds Cut Increases damage of swords, axes, and scythes by 24%.
Flak Vest Increase Armor by 160. Armor reduces by 40 each time the Soldier is hit. Gain 40 Armor every 10 seconds, up to a max of 160 Armor.
Fleet Increases movement speed by 12%.
Focused Acquisition Increases chance to find double loot by 6%.
Footloose Increases stun time of Crescent Kick to 4 seconds.
Forked Lightning Shock Tower can emit a third bolt of chain lightning, striking up to 7 additional targets.
Fragment Generation Every 60 kills grant 1 Charge Fragment.
Fully Contained Increases the damage reflected by B.A.S.E. by 50%.
Get Ready For a Surprise! DECOY explodes when it is destroyed or expires.
Goin' Again Reduces the cooldown of Goin' Commando to 100 seconds.
Going and Going DECOY lasts 2 seconds longer.
Grease the Wheels Reduces the cooldown of D.E.C.O.Y. by 10 seconds.
Grenade Damage Increases the damage of Frag Grenades by 25%.
Grenade Generation Every 30 kills with a ranged weapon grants 1 Frag Grenade. Count resets after 15 seconds without a kill.
Hammer Critical Chance Increases blunt melee critical rating by 18.
Hammer Critical Damage Increases hammer critical damage by 70%.
Healthy Increases maximum health by 20%.
Hearty Blade Every 4th hit with a melee weapon restores 24 base health.
Hearty Blows Every 4th hit with a Hardware weapon restores 49 base health to the Constructor.
Heavily Armored Increase Armor by 45.
Hipshot Increases pistol damage by 24%.
Hit'em While They're Down 24% Damage to stunned, staggered, and knocked down targets.
Hold Still Replace Shockwave knockback with increased impact and 2.5 second enemy stun.
Hot Foot Converts Crescent Kick to energy damage and increases base damage by 100%.
Hotfix Increases building repair rate by 20%.
Hyperthreading Improves efficiency of B.A.S.E. Recycling. 1 resource is generated for every 2 connected building pieces. Additionally increases the storage capacity to 900 of each resource.
I Love To Reload! Reloading the equipped weapon increases run speed by 30% for 3 seconds.
I'm Just Not User-Friendly DECOY reflects melee damage back to enemies that attack it.
IFF Coding Plasma Pulse kills cause the Constructor's shield to regenerate at 20% of its normal rate for 2 seconds. Consecutive 'Plasma Pulse' kills refresh the duration.
Impossibility Matrix Increases the cooldown reduction of T.E.D.D.Y. and the Shock Tower to 50% when using a Charge Fragment.
In a Pinch Increases weapon reload speed by 35% if the magazine is empty.
In and Outlander Eliminating 3 enemies within 10 seconds after using Phase Shift will refund the Phase Shift charge.
In the Zone After 5 hits in a row with a pick axe, gain In The Zone which increases pick axe damage by 24%.
Iron Knuckles Increases the damage of Anti-Material Charge by an additional 150% against enemies. Also adds 15% damage Vulnerability to enemies for 15 seconds.
Keen Eyes Reveals containers that contain valuable objects within 2 tiles while In the Zone.
Keener Eyes Increases the range of Keen Eyes by 1 tile.
Keep Out!!! Frag Grenade explosions leave a residual energy field, doing 15% of the initial grenade blast damage every 1 second, over 10 seconds.
Kickback Reduces the energy cost of Crescent Kick to 15.
Kicking and Screaming Crescent Kick applies Vulnerability to affected enemies, increasing damage taken from all sources by 40% on the target for 4 seconds.
Kinetic Overdrive When Kinetic Overload is triggered, it affects targets within a 0.5 tile radius of the primary target.
Kinetic Punch Increases the Impact and knockback of Anti-Material Charge.
Kneecapper Increases the effectiveness of Debilitating Shots Vulnerability stacks to 9%.
Kunai Barrage Increase the number of kunai thrown from Kunai Storm by 6 and damage by 25%.
Kunai Collection Eliminating enemies with Kunai Storm reduces its cooldown by 2 seconds.
Kunaihilation Kunai will now randomly explode and deal Energy Damage in a 0.25 tile radius.
Late Arrival Scythes deal 48% increased damage to slowed or snared targets.
Leadership Reduces the cooldown of War Cry to 60 seconds.
Legendary Blade Do an additional 35% sword damage while Shadow Stance is active.
Lightweight Increases Hardware attack speed by 24%.
Lingering Pain The Vulnerability effect from Debilitating Shots can now stack up to 5 times.
Llocked And Lloaded Llama Fragment now drops ammo.
Load Bearing T.E.D.D.Y.’s damage is increased by 50% if placed with a Fragment.
Locked And Reloaded After reloading, rate of fire is increased by 25% for 5 seconds.
Lofty Architecture Increases health of buildings within area of B.A.S.E. by 15%.
Long Arm of the Law Increases the travel distance of Anti-Material Charge to 2 tiles.
Long Rush Increases Bull Rush distance to 4 tiles. At the end of Bull Rush, movement speed is increased by 30% for 10 seconds.
Long-Sassin Increases the duration of Assassination by 6 seconds.
Look What I Found! Start missions with 3 Charge Fragments.
Loot Find 6% extra chance to find double loot.
Make It Count Increases pistol critical hit damage by 70%.
Make It Rain Headshotting enemies increases ranged weapon rate of fire by 25% for 5 seconds.
Malfunction Plasma Pulse now spawns 8 plasma balls that deal 550% more damage. The plasma balls will be spawned all at once and explode after 10 seconds if not triggered.
Masamune Increases the sword damage of Legendary Blade by an additional 35% while Shadow Stance is active.
Maximum Overload Increases damage of Kinetic Overload by 110%.
Medicinal Fumes Smoke Bomb now heals allies who enter the affected area, restoring 19 base health every second.
Mega B.A.S.E. Increases B.A.S.E. connectivity by 2 building pieces.
Midnight Stalker Increases the movement speed of Night Stalker by an additional 50%. Abilities cost 50% less energy during the Evening and Night.
Mighty Roar Increases the range of War Cry by 55%.
Nice and Slow Kinetic Overload applies a 40% slow to affected targets, reducing their movement and attack speed for 5 seconds.
Night Stalker During Evening and Night, gain 25% bonus movement speed.
No Time To Bleed Doubles the amount healed by Survivalist when an enemy is killed.
Now You See Me The Ninja uses the distracting effects of Smoke Bomb to enter Shadow Stance.
One Hot Minute Reduces the cooldown of Plasma Pulse by 20 seconds.
Overbearing Increases the range of TEDDY's attack to 4 tiles.
Overclocked Traps Decreases reload rate for all traps within the B.A.S.E. range by 30%.
Padlocked And Reloaded Increases the rate of fire from Locked and Reloaded to 50%.
Pain Mastery Assassination stacks now grants a 3% bonus, per stack, to critical hits with edged melee weapons.
Parting Gift Phase Shift drops 2 high Impact explosives. Dodging melee attack with Phase Shift grants an extra explosive.
Passing Zone Increases run speed while In the Zone by 12%.
Perfect Engineering Applies 3 stacks of Debilitating Shots to all enemies hit by Shockwave.
Phase Cannon Phase Shifting empowers the equipped ranged weapon causing the next shot fired to shoot a Phase projectile which pierces enemies and deals 60 base energy damage. Switching or holstering weapons removes the effect.
Phase Forward Increases the teleport distance of Phase Shift to 2.5 tiles.
Phase Runner Phase Shift increases movement speed by 50% for 4 seconds.
Phase Shield Phase Shift forces the shield to regenerate for 2 seconds. Your shield will regenerate even if you continue to take damage, but it will only regenerate at 20% of the regular rate.
Phase Siphon Phase Shifting through enemies deals 11 base damage and heals 6 base health.
Phased and Confused Phase Shift has two additional charges.
Phased Out Reduces the refill time of Phase Shift charges by 3 seconds.
Phasers to Kill Increases pistol damage by 50%, for 4 seconds, after Phase Shift ends.
Phasic Energy Phase Shift removes the energy cost of sprint for 4 seconds.
Piercing Stars Throwing Stars pierce up to 3 targets.
Plasma Overdrive Increases the rate of Plasma Pulse's explosions by 33%.
Plasma Pulse Blast When placed, Plasma Pulse immediately fires a wave of plasma that deals energy damage.
Pointy Fury Increases spear combo attack efficiency by 150%.
Poking Holes Ninja deals 28% more damage with spears to afflicted targets.
Power Impact Increases the radius of Shockwave by 50%.
Power Modulation Structures attached to B.A.S.E. regenerate 5% of their max health every 10 seconds.
Power Pulse Increases damage of Plasma Pulse by 20%.
Practiced in Combat Increases the duration of War Cry by 5 seconds.
Praying Mantis The Ninja can leap higher, increasing the effectiveness of Mantis Leap.
Precision Handling Hitting a headshot increases the speed of your next reload by 7%. Max 35%. Resets after reloading.
Pull the Pin Reduces the cost of Frag Grenades to 15 energy.
Pump It Up Increases shotgun rate of fire by 35%.
Quick Clip Increases reload speed by 30%.
Quick Kick Reduce the cooldown of Crescent Kick by 4 seconds.
Quick Scope Increases sniper rifle rate of fire by 35%.
Rain Faster Increases the rate of fire for Make It Rain by 25%.
Rain of Death The Ninja throws one additional throwing star on the second toss. Throw pattern: 1/2/2
Rapid Fire Reduces the cooldown of Throwing Stars by 3 seconds.
Rebound Crescent Kick will return 5 energy for every enemy hit by it.
Recycling For every 5 buildings of the same material, B.A.S.E. generates 1 of that resource type every 60 seconds. The B.A.S.E. can store a maximum of 150 of each resource.
Repair Cost Reduces the repair cost of all structures by 10%.
Return of the Dragon Reduces the cost of Dragon Slash to 35 energy.
Return To Sender Seismic Impact returns to its original impact location.
Riot Shield While charging increase Armor by 680.
Rucksack Increase max grenade ammo by 2.
Run and Stun Passing through enemies with Phase Shift applies a 3 seconds stun.
Rushed Rush Reduces the cooldown of Bull Rush by 6 seconds.
Safety Protocols Increases Armor of structures attached to B.A.S.E. by 15.
Scythe To Meet You Scythe attacks apply a 30% snare for 2 seconds.
Shadow Stance After defeating an enemy with a melee weapon or edged damage, the Ninja enters a Shadow Stance for 4 seconds. During Shadow Stance increase Armor by 60, Mantis Leap costs 60% less energy and the Ninja becomes more difficult to see.
Shadowier Stance Increase Armor by an additional 25 while in Shadow Stance.
Shell Shock Increases shotgun damage by 24%.
Shield Boost Increases maximum shield 20%.
Shielded Increases maximum shield by 20%.
Shinobi Reduces fall damage taken by 10%. Increases run and sprint speed by 10%.
Shock and Awe Shockwave applies Slow to damaged targets, reducing their movement and attack speed by 50% for 4.5 seconds.
Shocking Embrace Increases the duration of Shock Tower by 2 seconds if placed with a Charge Fragment.
Short Fuze Refresh Shockwave when the Soldier's shield breaks.
Shroud of the Dragon Dragon Slash now activates Shadow Stance.
Six Shooter Increases Pistol Damage by 20% and Impact by 25% for the first 6 shots in magazine.
Six Shooter Ace Increases Six Shooter Damage by 12% and Impact by 24%.
Soft Landing Reduces fall damage by 40%.
Software Increases Hardware heavy attack energy efficiency by 150%.
Spoils of War While War Cry is active, you have a 25% chance on damage with a ranged weapon to get the ammo fired back.
Start Faster Increase Start Up rate of fire bonus to 2.4% per shot.
Start Up Firing with a ranged weapon increases rate of fire by 1.2% per shot for up to 20 shots. Resets on reload or weapon switch.
Static Cling Enemies hit by Shock Tower take an additional 110% of Shocktower damage every second for 3 seconds.
Steady Aim Reduces recoil by 29%.
Strike Cost Reduces the cost of Anti-Material Charge to 10 energy.
Structural Strike Dealing damage to a structure with Anti-Material Charge refunds 5 stamina and reduces the cooldown by 3 seconds.
Super Siphon Increases the healing of Phase Siphon to 32 base health.
Supercapacitor Further increases the duration of Shock Tower by 1 second.
Supercharged Plasma Increases the damage radius of Plasma Pulse's mini balls by 60%.
Supercharged Traps Increases damage done by all traps within the B.A.S.E. range by 30%.
Survivalist Killing an enemy with an ability or weapon recovers 5 base health per second over 3 seconds. Kills reset the healing duration. Will not activate on full health.
Sustained Impact Seismic Impact’s stamina cost is reduced by 15.
Tail of the Dragon Dragon Slash leaves a persistent trail of energy, damaging for 12% of Dragon Slash damage, every 0.5 seconds, and slowing enemies by 30% caught within the tail for 3 seconds.
There Are Many Like It... Your weapon takes 45% less durability damage while affected by War Cry.
Three Mantis Style Reduces the energy cost of Mantis Leap by 50%.
Tough Traps Increases trap durability by 25%.
Trained Throw Reduces the energy cost of Throwing Stars by 15.
Turn Up The BASE Increases the radius of Feel The B.A.S.E. by two tiles and damage by 80%.
Unphased Phase Shift removes Affliction, Fatigue, Vulnerability, and Slow.
Up Close And Personal War Cry applies 3 stacks of Debilitating Shots to nearby enemies.
Up In Smoke After using Smoke Bomb, move 50% more quickly for 15 seconds.
Up The Voltage Increases the damage of Shock Tower by 35%.
Upgraded Bearings Increases TEDDY's rate of fire by 50%.
Utility Belt Reduces the cooldown of Smoke Bomb to 20 seconds.
Vigorous Blade Steals 5 energy every 4 sword attacks, when attacking an enemy.
Wake Up Call! Ninja deals 28% more melee weapon damage to enemies that are stunned, staggered, or knocked back.
War of the R.O.S.I.E. Increases the damage that R.O.S.I.E. deals by an extra 13%. Additionally, converts the damage type of R.O.S.I.E. to Energy.
Waste Not Want Not Increases ammo capacity of all weapons by 40%.
Where We're Going We Need Roads Increases movement speed by 15% while on player-built floors.
Where's Lefty Eliminating enemies with pistols reduces the cooldown of Lefty and Righty by 1 second.
Wind And Storm Stacks of Assassination provide 3% movement speed in addition to bonus damage.
Wings of the Dragon Increases the length of the Dragon Slash to 3 tiles.
Work, Work Increases harvesting tool damage by 24%.
You're Coming With Me Increases DECOY enemy attract radius by 1.5 tiles.
Zip And Zap Lefty and Righty become space pistols that fire projectiles which deal energy damage, then bounce and pierce enemies.