Constructor Hero Perks
We found 88 different hero perks for the Constructor class. Below you will find their names and descriptions.
Perk Name | Description | |
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Actuated Attacks+ | Increases Hardware Damage by 50%. |
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Actuated Attacks | Increases Hardware Damage by 17%. |
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Avast Mateys+ | Increases Cannonball Damage by 40%. Converts R.O.S.I.E. to fire 25 cannonballs. |
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Avast Mateys | Increases Cannonball Damage by 20%. |
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B.A.S.E. | Place B.A.S.E. to reinforce attached structures with 60 Armor. Extends 4 segments from placement. Placed from trap wheel. |
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Base M.D.+ | Allies standing on structures affected by your B.A.S.E. heal for 11.25 base Health every 1 seconds. |
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Base M.D. | Allies standing on structures affected by your B.A.S.E. heal for 3.75 base Health every 1 seconds. |
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Blakebeard's Stash | Eliminations have a 5% chance to uncover one of Blakebeard's stashes. Search them to find Peg Legs, Coconuts, and Cannonball Grenades. REQUIRES: 3 Pirates |
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Blast From The Past | Removes all shield and increases Max Health by 200%. REQUIRES: 2 Dinosaur Heroes |
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Bomb Suit+ | Increases Armor by 66. |
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Bomb Suit | Increases Armor by 22. |
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BOOM B.A.S.E. | B.A.S.E. blasts Steel Wool music, increasing Damage by 12% and
Critical Rating by 15 for allies within 5 tiles. REQUIRES: 2 Steel Wool heroes |
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Bringin' Down the House+ | Heavy attack eliminations have a 40% chance to grant Rockin' Riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds). |
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Bringin' Down the House | Heavy attack eliminations have a 12.5% chance to grant Rockin' Riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds). |
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Electrified Floors+ | Enemies standing on structures affected by B.A.S.E. take 38.1 base Energy Damage every 5 seconds. |
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Electrified Floors | Enemies standing on structures affected by B.A.S.E. take 12.7 base Energy Damage every 5 seconds. |
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Emergency Override+ | When your shield depletes, reset Bull Rush Cooldown. Next use of Bull Rush costs 0 Energy. Effect can occur once every 5 seconds. |
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Emergency Override | When your shield depletes, reset Bull Rush Cooldown. Effect can occur once every 12 seconds. |
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Enduring Machine+ | After ability cast, weapons lose 40% less Durability for the next 6 uses. |
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Enduring Machine | After ability cast, weapons lose 40% less Durability for the next 2 uses. |
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Faster Explosions+ | Increases Launcher Damage by 50%. |
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Faster Explosions | Increases Launcher Damage by 17%. |
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Feel The Base+ | Eliminating enemies standing on structures affected by B.A.S.E. charges B.A.S.E. After 30 charges B.A.S.E. emits an explosion which knocks back enemies and deals 89 base Energy Damage in a 5 tile Radius. |
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Feel The Base | Eliminating enemies standing on structures affected by B.A.S.E. charges B.A.S.E. After 30 charges B.A.S.E. emits an explosion which knocks back enemies and deals 39 base Energy Damage in a 3 tile Radius. |
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Frozen Castle+ | Enemies standing on structures affected by B.A.S.E. are Snared by 15%. Enemies that damage a structure affected by B.A.S.E. are Frozen for 4 seconds. Each enemy can be Frozen once every 15 seconds. |
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Frozen Castle | Enemies standing on structures affected by B.A.S.E. are Snared by 15%. |
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Fully Contained+ | Enemies that melee attack structures affected by B.A.S.E. take 44 base damage. |
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Fully Contained | Enemies that melee attack structures affected by B.A.S.E. take 15 base damage. |
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Get Ready for a Surprise!+ | When D.E.C.O.Y. is destroyed it explodes, dealing 153 base Damage. |
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Get Ready for a Surprise! | When D.E.C.O.Y. is destroyed it explodes, dealing 51 base Damage. |
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Going and Going+ | Increases D.E.C.O.Y. Duration by 4.5 seconds. |
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Going and Going | Increases D.E.C.O.Y. Duration by 1.5 seconds. |
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Grease the Wheels+ | Decreases D.E.C.O.Y. Cooldown by 43%. |
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Grease the Wheels | Decreases D.E.C.O.Y. Cooldown by 17%. |
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Hardware Crit Rating+ | Increases Hardware Critical Rating by 50. |
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Hardware Crit Rating | Increases Hardware Critical Rating by 17. |
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Hotfix+ | Increases Building Speed by 30%. |
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Hotfix | Increases Building Speed by 10%. |
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Im Just Not User-Friendly+ | D.E.C.O.Y. reflects 45 base Damage back at enemies that melee attack it. |
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Im Just Not User-Friendly | D.E.C.O.Y. reflects 15 base Damage back at enemies that melee attack it. |
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Kinetic Overdrive | Kinetic Overload occurs an additional time. REQUIRES: 3 constructors with 3 or more stars |
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Kinetic Overload | Melee knockbacks and staggers trigger Kinetic Overload, dealing 25 base Energy Damage to nearby enemies. After melee critical hits, increases Melee Impact Damage by 10% for 5 seconds, up to 5 stacks. |
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Knight's Impact+ | Increases Hardware Impact by 75%. Additionally, Goin' Costructor can trigger Kinetic Overload. |
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Knight's Impact | Increases Hardware Impact by 33%. |
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Lofty Architecture+ | B.A.S.E. increases Building Health by 84%. |
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Lofty Architecture | B.A.S.E. increases Building Health by 28%. |
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Long Rush+ | Increases Bull Rush distance by 6 tiles. |
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Long Rush | Increases Bull Rush distance by 2 tiles. |
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Malfunction+ | Increases Radius of Plasma Pulse mines by 40%. Furthermore, causes Plasma Pulse to malfunction, dropping only 8 mines. These deal 730% more Damage and self-destruct after 10 seconds. |
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Malfunction | Increases Radius of Plasma Pulse mines by 40%. |
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Maximum Overload+ | Increases Kinetic Overload Damage by 150%. |
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Maximum Overload | Increases Kinetic Overload Damage by 50%. |
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Mega Base+ | Increases B.A.S.E. connectivity range by 3. |
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Monster Smash+ | Increases Life Leech with Melee attacks and Goin' Constructor up to 15% based on the percentage of your missing Health. Additionally, Melee and Goin' Constructor eliminations have a 50% chance to conjure a Phantasm (targets a nearby enemy, dealing 62 base Energy damage in a 0.5 tile radius, 1.5 second cooldown). |
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Monster Smash | Increases Life Leech with Melee attacks and Goin' Constructor up to 15% based on the percentage of your missing Health. |
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Must.Protect+ | Critical hits with Melee Weapon Energy Damage add 96% of current shield to damage. |
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Must.Protect | Critical hits with Melee Weapon Energy Damage add 32% of current shield to damage. |
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One Hot Minute+ | Decreases Plasma Pulse Cooldown by 42%. |
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One Hot Minute | Decreases Plasma Pulse Cooldown by 18%. |
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Plasma Overdrive+ | Decreases Plasma Pulse Energy Cost by 75%. |
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Plasma Overdrive | Decreases Plasma Pulse Energy Cost by 38%. |
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Plasma Pulse Blast+ | When Plasma Pulse is placed, it deals 94 base Energy Damage to enemies in a 2 tile Radius. |
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Plasma Pulse Blast | When Plasma Pulse is placed, it deals 43 base Energy Damage to enemies in a 1 tile Radius. |
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Power Modulation+ | Structures affected by B.A.S.E. are healed for 11% of Max Health every 10 seconds. |
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Power Modulation | Structures affected by B.A.S.E. are healed for 4% of Max Health every 10 seconds. |
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Power Pulse+ | Increases Plasma Pulse Damage by 80%. |
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Power Pulse | Increases Plasma Pulse Damage by 30%. |
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Racking up the Coal+ | Each R.O.S.I.E. elimination increases R.O.S.I.E. Damage by 12% up to a maximum of 30 stacks. |
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Racking up the Coal | Each R.O.S.I.E. elimination increases R.O.S.I.E. Damage by 4% up to a maximum of 30 stacks. |
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Recycling | B.A.S.E. generates resources based on affected structures. Higher tier structures generate more resources. Interact with B.A.S.E. to collect. REQUIRES: 2 Constructors |
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Rushed Rush+ | Decreases Bull Rush Cooldown by 67%. |
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Rushed Rush | Decreases Bull Rush Cooldown by 27%. |
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Saurian Hide+ | While Shield is depleted, increases Armor by 100. |
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Saurian Hide | While Shield is depleted, increases Armor by 33. |
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Shredder+ | Axe eliminations have a 37% chance to grant Rockin' Riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds). |
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Shredder | Axe eliminations have a 11% chance to grant Rockin' Riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds). |
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Software+ | Increases Hardware Heavy Attack Efficiency by 200%. |
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Software | Increases Hardware Heavy Attack Efficiency by 65%. |
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Supercharged Traps | FOR EACH: Constructor Increases Damage of traps affected by B.A.S.E. by 8.5%. |
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Swab the Deck+ | Increases Club Damage by 50%. |
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Swab the Deck | Increases Club Damage by 17%. |
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Totally Rockin' Out | Rockin' Riff also increases your Crit Rating by 160 (decaying over 8 seconds) and Heals for 73.75 base health. REQUIRES: 2 Totally Rad heroes |
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Tough Traps+ | Increases Trap Durability by 52.5%. |
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Tough Traps | Increases Trap Durability by 17.5%. |
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War of the R.O.S.I.E.+ | Increases R.O.S.I.E. Damage by 50% and changes its damage type to energy. |
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War of the R.O.S.I.E. | Increases R.O.S.I.E. Damage by 25%. |
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Your Move Creep+ | D.E.C.O.Y. deals 13 base Damage every 1 second(s) to nearby enemies. |
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Your Move Creep | D.E.C.O.Y. deals 6 base Damage every 1 second(s) to nearby enemies. |