Constructor Squad Bonuses of Fortnite

Squad bonuses provide a lot of additional benefit and power to your Constructor heroes. Support bonuses generally increase a statistic. While Tactical bonuses generally modify a hero ability or perk. Below you will find both Support and Tactical squad bonuses found in the game for all of the Constructor subclasses. Along with the Constructor subclass(es) they are associated with.


Constructor Support Squad Bonuses

We found 8 support squad bonuses for the Constructor class.

  Name Description Heroes
Actuated Attacks Increases blunt melee damage by 12/18/24%. Electro-pulse,
Warden
Fast Build Increases building construction speed by 12%/18%/24%. MEGABASE,
Riot Control
Hammer Critical Chance Increases blunt melee critical rating by 8/13/18. Guardian,
Kinetic Beats
Healthy Increases maximum health by 10/15/20%. Controller
Hotfix Increases building repair rate by 10/15/20%. Sentinel
Pre Planning Reduces the cost of buildings by 4%/8%/10%. Demolitionist,
Hotfixer
Shielded Increases maximum shield by 10%/15%/20%. BASE,
Enforcer,
Vintage-Tech
Tough Traps Increases trap durability by 10%/15%/25%. Machinist

Constructor Tactical Squad Bonuses

We found 8 tactical squad bonuses for the Constructor class.

  Name Description Heroes
Decoy Stun When DECOY is destroyed or expires it creates an explosion that deals impact and stuns enemies for 1.5 seconds.

Requires: Constructor primary hero.
Kinetic Beats,
Riot Control
Feel The B.A.S.E. B.A.S.E. generates energy when enemies die within the area affected by B.A.S.E. After 30 kills BASE emits an explosion that knocks husks back and deals 704.2 Energy Damage in a 3 tile
radius.

Requires: Constructor primary hero.
Heavy BASE
Firewall Melee attacks against the Primary Hero's shield triggers and energy pulse dealing Energy Damage and knocking back nearby enemies in a 0.5 tile radius (48 Second Cooldown). Tank
Kinetic Punch Increases the Impact and knock back of Anti-Material Charge.

Requires: Outlander primary hero.
Electro-pulse
Plasma Boots Crescent Kick applies Affliction for 3 seconds, dealing an extra 14% energy damage every 0.5 seconds.

Requires: Ninja primary hero.
Guardian
Plasma Grenades Frag Grenade Afflicts targets, dealing 8% extra energy damage, every 0.5 seconds, for 3 seconds.

Requires: Soldier primary hero.
Plasma Specialist
Power Modulation Structures attached to B.A.S.E. regenerate 5% of their max health every 10 seconds.

Requires: Constructor primary hero.
Power BASE
Smokescreen Smoke Bomb restores shield to full strength.

Requires: Ninja primary hero.
MEGABASE